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[rant] Something I realized about the d20 system...
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<blockquote data-quote="Alzrius" data-source="post: 2528398" data-attributes="member: 8461"><p>Thanks to everyone who's replied so far.</p><p></p><p>In regards to using M&M or BESM d20, I just got the newest versions of both of those at Gen Con, so I'm currently looking over them. I do think they have potential (since they use point-buy systems) to solve this problem (at least somewhat), but I'm somewhat dubious about using them. This isn't because I don't think they'd work, but I'm slightly concerned about how easy to use they are in other areas. </p><p></p><p>Certain parts of GD just seem to lend themselves better to certain d20 styles. It has, for example, a realm that seems very D&D-esque (e.g. medieval lifestyle and weapons, fantasy races, magic, etc.), and as such seems like it'd be done better with d20 Fantasy (or something similar, such as <em>Iron Heroes</em>)...which could lead to compatibility problems if I use M&M for the part of it set in the modern world. Likewise, just using M&M for the fantasy realm also may be doable, but having to make M&M stats for, say, trolls there when there are already d20 Fantasy stats for them seems to be a bit much.</p><p></p><p>In regards to the people who wondered why I suggested a 40 Intelligence in the first place...I admit, many of you have a point. She could just have extremely high skill ranks/bonuses in skills that represent the hard sciences, languages, medicine, etc. However, this goes back to the same problem...that'd require a large amount of skill points, which necessitate quite a few levels, and a high Intelligence score. I suppose, however, they could be levels in something like the Specialist (from <em>Four Color to Fantasy</em>), which gives truckloads of skill points, but virtually no combat abilities.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 2528398, member: 8461"] Thanks to everyone who's replied so far. In regards to using M&M or BESM d20, I just got the newest versions of both of those at Gen Con, so I'm currently looking over them. I do think they have potential (since they use point-buy systems) to solve this problem (at least somewhat), but I'm somewhat dubious about using them. This isn't because I don't think they'd work, but I'm slightly concerned about how easy to use they are in other areas. Certain parts of GD just seem to lend themselves better to certain d20 styles. It has, for example, a realm that seems very D&D-esque (e.g. medieval lifestyle and weapons, fantasy races, magic, etc.), and as such seems like it'd be done better with d20 Fantasy (or something similar, such as [I]Iron Heroes[/I])...which could lead to compatibility problems if I use M&M for the part of it set in the modern world. Likewise, just using M&M for the fantasy realm also may be doable, but having to make M&M stats for, say, trolls there when there are already d20 Fantasy stats for them seems to be a bit much. In regards to the people who wondered why I suggested a 40 Intelligence in the first place...I admit, many of you have a point. She could just have extremely high skill ranks/bonuses in skills that represent the hard sciences, languages, medicine, etc. However, this goes back to the same problem...that'd require a large amount of skill points, which necessitate quite a few levels, and a high Intelligence score. I suppose, however, they could be levels in something like the Specialist (from [I]Four Color to Fantasy[/I]), which gives truckloads of skill points, but virtually no combat abilities. [/QUOTE]
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[rant] Something I realized about the d20 system...
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