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Rant: Sometimes I Hate the D&D Community
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<blockquote data-quote="payn" data-source="post: 8696006" data-attributes="member: 90374"><p>Well, I'd also say they made learning/playing D&D 5E easier than in the past, so its made this more of a thing. D&D has a strong pull and likely always will, but I find the likelihood of trying other games resting on the shoulders of GMs. In my group, we never moved on to 4E because the GM types were the first to learn and pass on the game. We didn't do that because the GMs didn't want to play it. The players didnt have a strong enough desire to learn and run on their own. So, stay with 3E was what happened (and eventual move to PF1). </p><p></p><p>As a GM and player with a ton of interest in a variety of games, I still look at who is pitching the game. If I know the GM is strong in both rules knowledge and creating a great experience I'll go along with anything. I mean, it would be oddly specific to make an <em>Airwolf</em> the RPG but if certain GMs I know ask me to try it out, I will. It also works the other way, if the GM doesn't know their stuff or cant produce a good experience, I'll pass. 5E seems to be the easiest point of entry for middling to lower experienced GMs, which is another point in its favor.</p></blockquote><p></p>
[QUOTE="payn, post: 8696006, member: 90374"] Well, I'd also say they made learning/playing D&D 5E easier than in the past, so its made this more of a thing. D&D has a strong pull and likely always will, but I find the likelihood of trying other games resting on the shoulders of GMs. In my group, we never moved on to 4E because the GM types were the first to learn and pass on the game. We didn't do that because the GMs didn't want to play it. The players didnt have a strong enough desire to learn and run on their own. So, stay with 3E was what happened (and eventual move to PF1). As a GM and player with a ton of interest in a variety of games, I still look at who is pitching the game. If I know the GM is strong in both rules knowledge and creating a great experience I'll go along with anything. I mean, it would be oddly specific to make an [I]Airwolf[/I] the RPG but if certain GMs I know ask me to try it out, I will. It also works the other way, if the GM doesn't know their stuff or cant produce a good experience, I'll pass. 5E seems to be the easiest point of entry for middling to lower experienced GMs, which is another point in its favor. [/QUOTE]
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