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[rant] Spiked Chains are for Power Gamer
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1036338" data-attributes="member: 3146"><p>That difficulty has very little to do with the Spiked chain though. It's more of an Improved Trip and Combat Reflexes problem combined with the changes to the rules for being prone and the ability to take multiple AoOs on the same character.</p><p></p><p>A PC with a guisarm, combat reflexes, and improved trip (possible at first level--unlike a similar build using spiked chain) will be able to reliably put characters on the ground and keep them there. Toss Polymorph and/or enlarge on him and he's got 30' reach and +12 to his trip roll before adding his strength bonus (although he can't attack the 15' next to him).</p><p></p><p>Similarly, a cleric of Hextor with the strength domain is likely to quite brutal when he uses Enlarge and Righteous Might then starts laying about himself with a heavy flail. Give him combat reflexes and improved trip and characters will probably be consistently full attacked while prone and unable to reach the cleric.</p><p></p><p>Or just try an unusually smart Frost Giant fighter with combat reflexes Improved Trip and a guisarme.</p><p></p><p>If you can pull the "broken" tactics off with a weapon other than the spiked chain, odds are good that it's broken because of some rule other than the spiked chain.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1036338, member: 3146"] That difficulty has very little to do with the Spiked chain though. It's more of an Improved Trip and Combat Reflexes problem combined with the changes to the rules for being prone and the ability to take multiple AoOs on the same character. A PC with a guisarm, combat reflexes, and improved trip (possible at first level--unlike a similar build using spiked chain) will be able to reliably put characters on the ground and keep them there. Toss Polymorph and/or enlarge on him and he's got 30' reach and +12 to his trip roll before adding his strength bonus (although he can't attack the 15' next to him). Similarly, a cleric of Hextor with the strength domain is likely to quite brutal when he uses Enlarge and Righteous Might then starts laying about himself with a heavy flail. Give him combat reflexes and improved trip and characters will probably be consistently full attacked while prone and unable to reach the cleric. Or just try an unusually smart Frost Giant fighter with combat reflexes Improved Trip and a guisarme. If you can pull the "broken" tactics off with a weapon other than the spiked chain, odds are good that it's broken because of some rule other than the spiked chain. [/QUOTE]
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[rant] Spiked Chains are for Power Gamer
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