Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
*Rant* Standard/core classes needed
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WizarDru" data-source="post: 1663541" data-attributes="member: 151"><p>This concept predates MMORPGs by decades. Remember that D&D came from Chainmail, which was a set of miniatures rules. It's one reason that the core classes from AD&D were so tightly focused and immutable. A party travelling without a cleric could get by, but they could be greatly hamstrung without something to fill the gap and undead became a much more potent threat. The same concept applied to traps without a thief or fighting powerful creatures without a good fighter or wizard.</p><p> </p><p> MMORPGs aren't influencing the current batch of RPGs...they're just more transparent at showing the underpinnings. More importantly, an MMORPG is only as good as it weakest link. You don't notice the cool players who are out to have fun: you only notice the jerks. City of Heroes is the first game out there that took the emphasis away from the loot, and that's made a world of difference. However, any MMORPG is going to suffer from problems that a simple pen-and-paper game would never have to worry about. Technical limitations, a huge player-base and lots of tweaking and testing. Compare how long it takes a DM to create a new module, and contrast that with creating, testing and rolling out a new quest to an established game world with tens of thousands of players. The biggest problem with MMORPGs has traditionally been that one person pees in the pool, and no one can enjoy swimming. More recent MMORPGs are finding ways to fix that problem, such as instanced dungeons and the like.</p><p> </p><p> Not to sound glib, but I here this mantra periodically, and it's always "XX has made the game go all XX" or "No one plays the game in XX fashion, anymore". Typical culprits, over time, have been:</p><p> </p><ul> <li data-xf-list-type="ul">Collectible Card Games (usually Magic) </li> <li data-xf-list-type="ul">Video Games </li> <li data-xf-list-type="ul">Computer RPGs </li> <li data-xf-list-type="ul">Console RPGs </li> <li data-xf-list-type="ul">Collectible Miniature Games </li> <li data-xf-list-type="ul">Third Edition </li> <li data-xf-list-type="ul">The Revised Third Edition </li> <li data-xf-list-type="ul">Anime </li> <li data-xf-list-type="ul">Pokemon </li> </ul><p>And usually, the observation assumes that the game has changed, or that a majority of players have switched their habits, and I've yet to see that be the case. It isn't to say that people don't play that way, but I haven't seen some new trend. These are arguments as old as the game, usually. The only reason folks might see an increase of them is because there has been a fairly huge increase in players of the game in general, since the release of third edition.</p><p> </p><p> Mind you, if someone ridiculed you for having a non-standard party, they've got issues. A well designed adventure should work for any party, although it should concern itself with balancing against the 'core four'. But if you cannot complete an adventure without an arcane caster having one specific spell or only if you have a druid...then the problem lies with the module, IMHO.</p></blockquote><p></p>
[QUOTE="WizarDru, post: 1663541, member: 151"] This concept predates MMORPGs by decades. Remember that D&D came from Chainmail, which was a set of miniatures rules. It's one reason that the core classes from AD&D were so tightly focused and immutable. A party travelling without a cleric could get by, but they could be greatly hamstrung without something to fill the gap and undead became a much more potent threat. The same concept applied to traps without a thief or fighting powerful creatures without a good fighter or wizard. MMORPGs aren't influencing the current batch of RPGs...they're just more transparent at showing the underpinnings. More importantly, an MMORPG is only as good as it weakest link. You don't notice the cool players who are out to have fun: you only notice the jerks. City of Heroes is the first game out there that took the emphasis away from the loot, and that's made a world of difference. However, any MMORPG is going to suffer from problems that a simple pen-and-paper game would never have to worry about. Technical limitations, a huge player-base and lots of tweaking and testing. Compare how long it takes a DM to create a new module, and contrast that with creating, testing and rolling out a new quest to an established game world with tens of thousands of players. The biggest problem with MMORPGs has traditionally been that one person pees in the pool, and no one can enjoy swimming. More recent MMORPGs are finding ways to fix that problem, such as instanced dungeons and the like. Not to sound glib, but I here this mantra periodically, and it's always "XX has made the game go all XX" or "No one plays the game in XX fashion, anymore". Typical culprits, over time, have been: [list] [*]Collectible Card Games (usually Magic) [*]Video Games [*]Computer RPGs [*]Console RPGs [*]Collectible Miniature Games [*]Third Edition [*]The Revised Third Edition [*]Anime [*]Pokemon [/list] And usually, the observation assumes that the game has changed, or that a majority of players have switched their habits, and I've yet to see that be the case. It isn't to say that people don't play that way, but I haven't seen some new trend. These are arguments as old as the game, usually. The only reason folks might see an increase of them is because there has been a fairly huge increase in players of the game in general, since the release of third edition. Mind you, if someone ridiculed you for having a non-standard party, they've got issues. A well designed adventure should work for any party, although it should concern itself with balancing against the 'core four'. But if you cannot complete an adventure without an arcane caster having one specific spell or only if you have a druid...then the problem lies with the module, IMHO. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
*Rant* Standard/core classes needed
Top