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Rant: The Best Laid Plans... (Long)
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<blockquote data-quote="DonTadow" data-source="post: 3137920" data-attributes="member: 22622"><p>Sorry you had to go through that. </p><p></p><p>That does seem to be the problem with allowed interplayer conflict. Though the benefits are great, (realism) the negatives can sometimes sink a campaign (too personal). In this situation there were several things the DM might have done to step in, all of which are fiat. As he's sneaking through the house invisible, give him another stomach ache, he trips over something. This doesn't have to be mechanical, but his stomach could have been growling, making listen checks a bit more noticeable. (my group would have had some great comic relief with that one). He also could have vomited sometime during the sneak or before hew as about to give that final blow to the mage. </p><p></p><p>Sometimes being a DM means being a psychologist (which sucks). You deal with alot of personalities and you really got to figure out if people are taking some things personally or are they just in character really good. </p><p></p><p>For instance, you figured out that the party wants to interrogate this prisoner and the player needs to participate in the combat (probably tired of those talky sessions u mentioned). Realizing that the two can not mix in its current state, you could have also provided 3 or 4 hidden henchmen to appear from a floorboard below, provide the satyr wit ha reflex save to pull the bad mage out of the way (with bonuses added to her score because it was cast by a drunken dwarf) or pull the old it was really a simulcram dealleo. Essentially you only needed to create one more round as a DM to get things under control, by then the barbarian would have grappled him and explained to him what was going on, he'd have cast his super cool spell, and eveyrone would have had drinks at the winchester. </p><p></p><p>Perhaps this can rectify itself. If this character still wants to play this Ogly character, and if you guys ar ethe only witnesses, perhaps you make up a story of how this wizard attacked you and it was self defense. Then tell the player that ogly would probably be pretty remorseful for killing an innocent person. Hopefully the court will go lenient on him, providing him some sort of curse instead of jail. </p><p></p><p>1 Perhaps making him permenantly forget the spell or unable to cast the spell </p><p>2 Pay back restitution to his family </p><p>3 JOin an alcholic anonomous group, anger management classes</p></blockquote><p></p>
[QUOTE="DonTadow, post: 3137920, member: 22622"] Sorry you had to go through that. That does seem to be the problem with allowed interplayer conflict. Though the benefits are great, (realism) the negatives can sometimes sink a campaign (too personal). In this situation there were several things the DM might have done to step in, all of which are fiat. As he's sneaking through the house invisible, give him another stomach ache, he trips over something. This doesn't have to be mechanical, but his stomach could have been growling, making listen checks a bit more noticeable. (my group would have had some great comic relief with that one). He also could have vomited sometime during the sneak or before hew as about to give that final blow to the mage. Sometimes being a DM means being a psychologist (which sucks). You deal with alot of personalities and you really got to figure out if people are taking some things personally or are they just in character really good. For instance, you figured out that the party wants to interrogate this prisoner and the player needs to participate in the combat (probably tired of those talky sessions u mentioned). Realizing that the two can not mix in its current state, you could have also provided 3 or 4 hidden henchmen to appear from a floorboard below, provide the satyr wit ha reflex save to pull the bad mage out of the way (with bonuses added to her score because it was cast by a drunken dwarf) or pull the old it was really a simulcram dealleo. Essentially you only needed to create one more round as a DM to get things under control, by then the barbarian would have grappled him and explained to him what was going on, he'd have cast his super cool spell, and eveyrone would have had drinks at the winchester. Perhaps this can rectify itself. If this character still wants to play this Ogly character, and if you guys ar ethe only witnesses, perhaps you make up a story of how this wizard attacked you and it was self defense. Then tell the player that ogly would probably be pretty remorseful for killing an innocent person. Hopefully the court will go lenient on him, providing him some sort of curse instead of jail. 1 Perhaps making him permenantly forget the spell or unable to cast the spell 2 Pay back restitution to his family 3 JOin an alcholic anonomous group, anger management classes [/QUOTE]
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