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Rant: The Best Laid Plans... (Long)
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<blockquote data-quote="Rackhir" data-source="post: 3141861" data-attributes="member: 149"><p>I think I see where the disconnect is between what we are talking about. Your story was about a player chosing to do something stupid for no reason that made sense to anyone else. While that could have lead to a TPK, that behavior doesn't fall into the realm of things I was talking about.</p><p></p><p>My comments were devoted more to the player doing things that would lead to outright warfare between characters. Its sort of the RPG equivalent of "Never give a order you know won't be obeyed." You don't permit actions that you know are going to cause characters to come to blows. Thus my paladin/evil characters example.</p><p></p><p>A Paladin is forbidden from associating with openly evil character and from participating in or condoning openly evil actions. So if there is a paladin in the party and you let someone run an openly evil character, they will inevitably come to blows and a conflict that is going to split the party and quite possibly cause players to quit. Likewise you don't let a paladin into an evil party, for pretty much the exact same reason.</p><p></p><p>If you wish to permit situations that will cause the breakup of the group and the loss of at least some players, well you certainly have that right.</p><p></p><p>At no point was I advocating that the DM start running the PC, dictating tactics or actions. I am simply saying that I have found a certain wisdom in the DM forbiding things from coming to open warfare between characters.</p><p></p><p>This might never be an issue depending on your player and their characters. I'm fairly certain from what I've read of PC's story hours that characters trying to kill each other simply isn't an issue with his players.</p><p></p><p>OTOH, I get the impression that everyone was going to want to kill pretty much any character that the Peck's player ran in Wulf Ratbane's story hour.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 3141861, member: 149"] I think I see where the disconnect is between what we are talking about. Your story was about a player chosing to do something stupid for no reason that made sense to anyone else. While that could have lead to a TPK, that behavior doesn't fall into the realm of things I was talking about. My comments were devoted more to the player doing things that would lead to outright warfare between characters. Its sort of the RPG equivalent of "Never give a order you know won't be obeyed." You don't permit actions that you know are going to cause characters to come to blows. Thus my paladin/evil characters example. A Paladin is forbidden from associating with openly evil character and from participating in or condoning openly evil actions. So if there is a paladin in the party and you let someone run an openly evil character, they will inevitably come to blows and a conflict that is going to split the party and quite possibly cause players to quit. Likewise you don't let a paladin into an evil party, for pretty much the exact same reason. If you wish to permit situations that will cause the breakup of the group and the loss of at least some players, well you certainly have that right. At no point was I advocating that the DM start running the PC, dictating tactics or actions. I am simply saying that I have found a certain wisdom in the DM forbiding things from coming to open warfare between characters. This might never be an issue depending on your player and their characters. I'm fairly certain from what I've read of PC's story hours that characters trying to kill each other simply isn't an issue with his players. OTOH, I get the impression that everyone was going to want to kill pretty much any character that the Peck's player ran in Wulf Ratbane's story hour. [/QUOTE]
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