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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Staffan" data-source="post: 9626556" data-attributes="member: 907"><p>The back of the Complete Fighter's Handbook says "New weapons, new proficiencies, new fighting styles, and 'Fighter Kits' make this <strong>optional</strong> AD&D accessory a useful item for players and DMs." So it's pretty clear it's called out as optional. And the 2e PHB and DMG even had a lot of rules <strong>in those books</strong> called out as optional, including entire chapters.</p><p></p><p>As for core... there was that whole Core Rules CD.</p><p></p><p>But to be honest, I think this was a shift from 1e. I started playing with 2e, and when I bought the 1e FR box I was a bit confused by seeing "cavaliers" mentioned as a class, and treating paladins as a subclass of cavalier rather than fighter. I had had some brushes with the 1e PHB, but not with cavaliers. And this wasn't written as "If you use Unearthed Arcana, do bla bla bla" – it was just assumed that you were. But 2e books generally put more emphasis on the fact that the game belongs to the DM, and if you want to make house rules you should (it would be kind of hypocritical for them to argue otherwise given that almost every AD&D setting came with its own rules). 1e material, on the other hand, had a lot more "These are the official rules and if you're not playing by the letter of the law you're not playing <strong>REAL</strong> AD&D!" My understanding is that that's not how Gygax actually <strong>ran</strong> his games, but that was the gist of the books, and how it was parodied in Hackmaster.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9626556, member: 907"] The back of the Complete Fighter's Handbook says "New weapons, new proficiencies, new fighting styles, and 'Fighter Kits' make this [B]optional[/B] AD&D accessory a useful item for players and DMs." So it's pretty clear it's called out as optional. And the 2e PHB and DMG even had a lot of rules [B]in those books[/B] called out as optional, including entire chapters. As for core... there was that whole Core Rules CD. But to be honest, I think this was a shift from 1e. I started playing with 2e, and when I bought the 1e FR box I was a bit confused by seeing "cavaliers" mentioned as a class, and treating paladins as a subclass of cavalier rather than fighter. I had had some brushes with the 1e PHB, but not with cavaliers. And this wasn't written as "If you use Unearthed Arcana, do bla bla bla" – it was just assumed that you were. But 2e books generally put more emphasis on the fact that the game belongs to the DM, and if you want to make house rules you should (it would be kind of hypocritical for them to argue otherwise given that almost every AD&D setting came with its own rules). 1e material, on the other hand, had a lot more "These are the official rules and if you're not playing by the letter of the law you're not playing [B]REAL[/B] AD&D!" My understanding is that that's not how Gygax actually [B]ran[/B] his games, but that was the gist of the books, and how it was parodied in Hackmaster. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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