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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9642286" data-attributes="member: 6790260"><p>It is neither. Unless you think God is your Dungeon Master. Which, well. I certainly think some folks <em>act</em> like they think God is their Dungeon Master...and not in a good way.</p><p></p><p>You (and others) are the one(s) pushing binaries here. I recognize a spectrum; I explicitly said so, and I recognized that just as how there are degrees of railroad, there are degrees of sandbox. I think D&D struggles with the fullest extent of what a sandbox should be (and I gave Minecraft as an example of that fullest extent, or Ironsworn as a TTRPG example in case a video game offends anyone's sensibilities). That doesn't mean you can't do a relatively lighter, closer to middle of the road kind of thing. But the sheer <em>supremacy</em> of the DM in D&D, alongside other rules structures, really gets in the way of the sort of thing "sandbox" points toward.</p><p></p><p>The sandboxiest you can get with (not-<em>heavily</em>-modified) D&D is not as sandboxy as other systems just innately are, by design. That's not a criticism. It's just the truth as I see it. There are things D&D does very well and things it just doesn't do well. I don't think any edition of D&D is particularly good at political intrigue, for example, since the exact same mechanical experience governs intrigue, tomb-raiding, and library research, and said mechanical experience is pretty light on rising and falling action (as compared to its combat mechanics, I mean, where <em>much</em> arises from the changing mechanical state.) There are other things I think D&D does very well. As an example, D&D has always understood that class fantasy is extremely important, something that I think many freeform games lose sight of. Not everyone <em>wants</em> strongly supported class fantasies, but I'm pretty sure a majority of people do want that. Likewise, not everyone wants intrigue-heavy mechanics; I'm less sure about where the majority lies there.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9642286, member: 6790260"] It is neither. Unless you think God is your Dungeon Master. Which, well. I certainly think some folks [I]act[/I] like they think God is their Dungeon Master...and not in a good way. You (and others) are the one(s) pushing binaries here. I recognize a spectrum; I explicitly said so, and I recognized that just as how there are degrees of railroad, there are degrees of sandbox. I think D&D struggles with the fullest extent of what a sandbox should be (and I gave Minecraft as an example of that fullest extent, or Ironsworn as a TTRPG example in case a video game offends anyone's sensibilities). That doesn't mean you can't do a relatively lighter, closer to middle of the road kind of thing. But the sheer [I]supremacy[/I] of the DM in D&D, alongside other rules structures, really gets in the way of the sort of thing "sandbox" points toward. The sandboxiest you can get with (not-[I]heavily[/I]-modified) D&D is not as sandboxy as other systems just innately are, by design. That's not a criticism. It's just the truth as I see it. There are things D&D does very well and things it just doesn't do well. I don't think any edition of D&D is particularly good at political intrigue, for example, since the exact same mechanical experience governs intrigue, tomb-raiding, and library research, and said mechanical experience is pretty light on rising and falling action (as compared to its combat mechanics, I mean, where [I]much[/I] arises from the changing mechanical state.) There are other things I think D&D does very well. As an example, D&D has always understood that class fantasy is extremely important, something that I think many freeform games lose sight of. Not everyone [I]wants[/I] strongly supported class fantasies, but I'm pretty sure a majority of people do want that. Likewise, not everyone wants intrigue-heavy mechanics; I'm less sure about where the majority lies there. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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