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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="robertsconley" data-source="post: 9651194" data-attributes="member: 13383"><p>One of the side effects of how I run my sandbox campaign is that the campaign works out fine for players who don't have any goals or strong beliefs for their characters. They are mostly reactive in how they handle things. They generally pursue straightforward objectives like asking where the nearest dungeon or ruin is, then heading out.</p><p></p><p>In a groups where some players are goal-oriented they come along for the ride, especially if they are friends of the goal-oriented players.</p><p></p><p>A subset of these players will tell me, I don't want any backstory, I am just here to hang and see where things take me.</p><p></p><p>If the campaign goes long enough, usually something happens where they get invested in something and become slightly more proactive in seeking out conflict (as TB/BW defines it). Often, after roleplaying with an NPC, and they really like that character.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9651194, member: 13383"] One of the side effects of how I run my sandbox campaign is that the campaign works out fine for players who don't have any goals or strong beliefs for their characters. They are mostly reactive in how they handle things. They generally pursue straightforward objectives like asking where the nearest dungeon or ruin is, then heading out. In a groups where some players are goal-oriented they come along for the ride, especially if they are friends of the goal-oriented players. A subset of these players will tell me, I don't want any backstory, I am just here to hang and see where things take me. If the campaign goes long enough, usually something happens where they get invested in something and become slightly more proactive in seeking out conflict (as TB/BW defines it). Often, after roleplaying with an NPC, and they really like that character. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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