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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9653203" data-attributes="member: 6906980"><p>I took a look at the play reports you posted and a few things stood out to me. One was that Si Juk is now immune to persuasion which I point out because as far as I can tell it means that before that there could be circumstances where he had no control over what their character was thinking. In part 3, Si Juk failed a roll so had a dream. The GM narrated what it looked like. There were a couple of checks for things like torches, similar I assume to skill checks in D&D. It wasn't clear how difficulty is determined, when checks are required or who decides.</p><p></p><p>In part 4 we finally get into some interaction where the player has to request RP. The description was "Rich finally started yelling, 'No! Can I roleplay first? Can I? Can I ****ing roleplay first? Huh?'" But as far as I can tell, this situation wasn't really resolved in any way because the player refused a battle of wits. If they had done a battle of wits (which is what the GM initially proposed), would what Sin Juk said have made any difference at all? In this, and in the other example there is some role playing and information gathering but anything major that happens comes down to a check.</p><p></p><p>Compare that to a situation I hit recently. The characters were talking to a military officer. The officer is arrogant and in particular didn't like several of the characters because of who their parents were and some of the things they had done. So he was antagonistic and, in particular, when a character brought up the heritage in a "Do you know who we are" sort of way he became downright insulting. One of the characters slapped him, the only reason they weren't arrested was because the officer had no official authority because of where they were. But the result is that the officer now downright hates them, has an excuse to persecute them further if given the chance, and they are no longer allowed back in their home town where the characters are from. </p><p></p><p>None of that involved dice rolls, as DM I would never tell the player to roll to see the reaction of the the character. There was no duel or mechanical resolution of the situation. It's still a major event as far as the campaign is concerned. Sometimes there will be dice rolling in a situation like this for NPC reactions but in this case the officer's responses based on their personality and goals was never really in question.</p><p></p><p>To draw a correlation to D&D, the feel I get is that it's like a combat encounter where the player can add flavor to the game with descriptions and flair, but the important actions are all handled by dice rolls. That description and flair can add to the game but it has no impact on the outcome of the encounter.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9653203, member: 6906980"] I took a look at the play reports you posted and a few things stood out to me. One was that Si Juk is now immune to persuasion which I point out because as far as I can tell it means that before that there could be circumstances where he had no control over what their character was thinking. In part 3, Si Juk failed a roll so had a dream. The GM narrated what it looked like. There were a couple of checks for things like torches, similar I assume to skill checks in D&D. It wasn't clear how difficulty is determined, when checks are required or who decides. In part 4 we finally get into some interaction where the player has to request RP. The description was "Rich finally started yelling, 'No! Can I roleplay first? Can I? Can I ****ing roleplay first? Huh?'" But as far as I can tell, this situation wasn't really resolved in any way because the player refused a battle of wits. If they had done a battle of wits (which is what the GM initially proposed), would what Sin Juk said have made any difference at all? In this, and in the other example there is some role playing and information gathering but anything major that happens comes down to a check. Compare that to a situation I hit recently. The characters were talking to a military officer. The officer is arrogant and in particular didn't like several of the characters because of who their parents were and some of the things they had done. So he was antagonistic and, in particular, when a character brought up the heritage in a "Do you know who we are" sort of way he became downright insulting. One of the characters slapped him, the only reason they weren't arrested was because the officer had no official authority because of where they were. But the result is that the officer now downright hates them, has an excuse to persecute them further if given the chance, and they are no longer allowed back in their home town where the characters are from. None of that involved dice rolls, as DM I would never tell the player to roll to see the reaction of the the character. There was no duel or mechanical resolution of the situation. It's still a major event as far as the campaign is concerned. Sometimes there will be dice rolling in a situation like this for NPC reactions but in this case the officer's responses based on their personality and goals was never really in question. To draw a correlation to D&D, the feel I get is that it's like a combat encounter where the player can add flavor to the game with descriptions and flair, but the important actions are all handled by dice rolls. That description and flair can add to the game but it has no impact on the outcome of the encounter. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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