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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9654807" data-attributes="member: 29398"><p>There's something missing here, I think - did you delete a bit by mistake?</p><p></p><p>I ask because you say you'd be a great threat to the stance that in-character roleplay is never wasted time but don't say why or how that is.</p><p></p><p>If-when playing with strangers, I can see this all making sense. Well, except the no-phones-at-the-table piece; they (or tablets) are somewhat essential when a lot of the rules etc. are kept online, as ours are. But even there, once you've run with each other for a few months worth of sessions and got to know each other as real-world people maybe the reins can be loosened a bit.</p><p></p><p>But when playing with friends where "what happens in character stays in character" is the only meta-rule that matters, I say let 'er rip. Some of our most fondly-remembered and laughed-about sessions over the last 40+ years have been those where the party threw down on each other in one way or another and chaos reigned supreme, and I think the game in general would have been greatly lessened without those moments.</p><p></p><p>I'm also a "do what the character would do" purist; even if it means the character leaves the party or whatever, I can always roll up another one and bring the first one back later in a different party in the same campaign. Failing that, maybe I've just roleplayed myself out of the game - wouldn't be the first time - simply by being true to my character.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9654807, member: 29398"] There's something missing here, I think - did you delete a bit by mistake? I ask because you say you'd be a great threat to the stance that in-character roleplay is never wasted time but don't say why or how that is. If-when playing with strangers, I can see this all making sense. Well, except the no-phones-at-the-table piece; they (or tablets) are somewhat essential when a lot of the rules etc. are kept online, as ours are. But even there, once you've run with each other for a few months worth of sessions and got to know each other as real-world people maybe the reins can be loosened a bit. But when playing with friends where "what happens in character stays in character" is the only meta-rule that matters, I say let 'er rip. Some of our most fondly-remembered and laughed-about sessions over the last 40+ years have been those where the party threw down on each other in one way or another and chaos reigned supreme, and I think the game in general would have been greatly lessened without those moments. I'm also a "do what the character would do" purist; even if it means the character leaves the party or whatever, I can always roll up another one and bring the first one back later in a different party in the same campaign. Failing that, maybe I've just roleplayed myself out of the game - wouldn't be the first time - simply by being true to my character. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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