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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 9655155"><p>There is a pretty wide range of views. I think most living world people wouldn't use the word sim though. I have met some people who invoke the language of sim and usually those are people who are after crunchier systems. Most living world people mean realism as in within the boundaries of plausibility and causality. And this point has been made several times in the thread. And some people, like me, consider things like drama as part of the overall world too. The point really is things are grounded to some kind of causality. Like I said earlier, it means that Iron God Meng doesn't just show up to thwart the party as they are entering Zikang Grottoes in search of the manual, because it is convenient or dramatic. If he was in Tung yesterday, he has to walk to get to the PCs. He also has to have knowledge of where they are going to be. And if he has that knowledge, it is very likely the players have a chance to learn about it (for example if he has someone following them, I am going to give them a chance to detect that). I still do factor in dramatic considerations. I do think though that the way I handle that stuff is going to be very different from how someone who prefers a narrative system or approach is going to handle it</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 9655155"] There is a pretty wide range of views. I think most living world people wouldn't use the word sim though. I have met some people who invoke the language of sim and usually those are people who are after crunchier systems. Most living world people mean realism as in within the boundaries of plausibility and causality. And this point has been made several times in the thread. And some people, like me, consider things like drama as part of the overall world too. The point really is things are grounded to some kind of causality. Like I said earlier, it means that Iron God Meng doesn't just show up to thwart the party as they are entering Zikang Grottoes in search of the manual, because it is convenient or dramatic. If he was in Tung yesterday, he has to walk to get to the PCs. He also has to have knowledge of where they are going to be. And if he has that knowledge, it is very likely the players have a chance to learn about it (for example if he has someone following them, I am going to give them a chance to detect that). I still do factor in dramatic considerations. I do think though that the way I handle that stuff is going to be very different from how someone who prefers a narrative system or approach is going to handle it [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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