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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="robertsconley" data-source="post: 9657568" data-attributes="member: 13383"><p>I’ve seen this too. While we may disagree on how often it occurs, I agree it does happen. Having been involved in organized gaming and talked with others, your experience makes sense. But applying that experience to a specific referee or conversation commits an ecological fallacy. Just because something happens more often than not doesn’t mean it applies to that individual. Averages describe trends, not people. It’s a mistake to treat a common pattern as a prediction.</p><p></p><p>Earlier in the thread, I talked about different creative goals and how those goals can involve splitting authority between players and the referee in different ways to support different styles of play. I strongly believe people should pursue the goals and designs that support the kind of campaign they enjoy, not out of fear of referee authority, but because they like how the game plays.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9657568, member: 13383"] I’ve seen this too. While we may disagree on how often it occurs, I agree it does happen. Having been involved in organized gaming and talked with others, your experience makes sense. But applying that experience to a specific referee or conversation commits an ecological fallacy. Just because something happens more often than not doesn’t mean it applies to that individual. Averages describe trends, not people. It’s a mistake to treat a common pattern as a prediction. Earlier in the thread, I talked about different creative goals and how those goals can involve splitting authority between players and the referee in different ways to support different styles of play. I strongly believe people should pursue the goals and designs that support the kind of campaign they enjoy, not out of fear of referee authority, but because they like how the game plays. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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