Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9657584" data-attributes="member: 23751"><p>That's linear, not a railroad. Linear is different. A railroad forces the players down a path no matter what they want to do. There's no turning back or leaving, like I can do in an adventure path.</p><p></p><p>For example, say we are on an adventure path and the party is at location A. Location B is a hermit we have to speak with. If we go north, we meet the hermit. If we go west, we meet the hermit. If we go south, we meet the hermit. We have no say, because the DM is forcing us down the path he wants, not the one we want.</p><p></p><p>In a normal adventure path, if the hermit is north and I go west, I don't meet the hermit. If I keep going west, I may leave the adventure path entirely. Now, typically we choose not to do that because the DM has invested in the adventure path and we are all friends, but it is an option for us if we choose it. </p><p></p><p>Railroads give no such option.</p><p></p><p>Yeah. It boils down to...</p><p></p><p>1. Railroad - Players have no choices. They are going where the DM wants them to go. It might be overt, or it might be illusionism, but their agency is gone.</p><p></p><p>2. Linear - The adventure path goes A > B > C > D, etc. and the players have the choice to go forward, backwards, or get off the line completely. Generally they choose not to, because of the social contract you mentioned, but sometimes roleplay leads there.</p><p></p><p>3. Sandbox - There is no path. The players choose the direction and goals for themselves individually and as a group.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9657584, member: 23751"] That's linear, not a railroad. Linear is different. A railroad forces the players down a path no matter what they want to do. There's no turning back or leaving, like I can do in an adventure path. For example, say we are on an adventure path and the party is at location A. Location B is a hermit we have to speak with. If we go north, we meet the hermit. If we go west, we meet the hermit. If we go south, we meet the hermit. We have no say, because the DM is forcing us down the path he wants, not the one we want. In a normal adventure path, if the hermit is north and I go west, I don't meet the hermit. If I keep going west, I may leave the adventure path entirely. Now, typically we choose not to do that because the DM has invested in the adventure path and we are all friends, but it is an option for us if we choose it. Railroads give no such option. Yeah. It boils down to... 1. Railroad - Players have no choices. They are going where the DM wants them to go. It might be overt, or it might be illusionism, but their agency is gone. 2. Linear - The adventure path goes A > B > C > D, etc. and the players have the choice to go forward, backwards, or get off the line completely. Generally they choose not to, because of the social contract you mentioned, but sometimes roleplay leads there. 3. Sandbox - There is no path. The players choose the direction and goals for themselves individually and as a group. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top