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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9657759" data-attributes="member: 6785785"><p>So what? </p><p></p><p>in Savage World, initiative is based on a card draw. In Mothership, it’s based on a speed roll. </p><p></p><p>It’s that simple. No need to even mention other games or means of establishing initiative. We can just mention the way these two games do it, and then discuss what we consider the strengths or weaknesses of each approach.</p><p></p><p></p><p></p><p>Yes, you’ve mentioned Hillfolk. And it’s cool that you tried it and like it, but it also works the way it works and may not be indicative of a broader range of games. </p><p></p><p></p><p></p><p>Except in my description of it as GM-led, I’ve explained my reasoning for it, and haven’t even mentioned any other games. </p><p></p><p>Because the issue is not that it’s GM-led. That’s neither a negative or a positive except in how it may align with one’s preferences. The issue seems to me rather to be that you consider GM-led play to be a negative in some way, and so you take issue with the description. </p><p></p><p></p><p></p><p>My comprehension of your game is based mostly on your descriptions and some material I’ve seen (of yours and [USER=13383]@robertsconley[/USER] ’s that has been shared) along with my own significant experience with more traditional play. </p><p></p><p>I’m confident in my understanding. If you think I’ve got something wrong, then please share your thoughts and make your argument. Don’t just tell me I’m wrong. Tell me you're right and then show your work.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9657759, member: 6785785"] So what? in Savage World, initiative is based on a card draw. In Mothership, it’s based on a speed roll. It’s that simple. No need to even mention other games or means of establishing initiative. We can just mention the way these two games do it, and then discuss what we consider the strengths or weaknesses of each approach. Yes, you’ve mentioned Hillfolk. And it’s cool that you tried it and like it, but it also works the way it works and may not be indicative of a broader range of games. Except in my description of it as GM-led, I’ve explained my reasoning for it, and haven’t even mentioned any other games. Because the issue is not that it’s GM-led. That’s neither a negative or a positive except in how it may align with one’s preferences. The issue seems to me rather to be that you consider GM-led play to be a negative in some way, and so you take issue with the description. My comprehension of your game is based mostly on your descriptions and some material I’ve seen (of yours and [USER=13383]@robertsconley[/USER] ’s that has been shared) along with my own significant experience with more traditional play. I’m confident in my understanding. If you think I’ve got something wrong, then please share your thoughts and make your argument. Don’t just tell me I’m wrong. Tell me you're right and then show your work. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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