Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="robertsconley" data-source="post: 9658019" data-attributes="member: 13383"><p>I appreciate the clarification, and I get your Wynton Marsalis example.</p><p></p><p>In the 21st century, that kind of fandom pressure just doesn’t matter.</p><p></p><p>Anyone who wants to build something, sandbox, narrative, shared authority, whatever, can do it at a professional level in the time they have for a hobby and find their audience directly. If you have a vision for what a campaign should look like, there’s no need to ask permission from fans or worry what is popular or not-popular at the moment. Just do the work and put it out there.</p><p></p><p>Back in the mid-2000s, when The Forge was at its peak, all of this was still in its infancy. Indie creators were competing for limited warehouse space, limited shelf space in stores, and often had to invest significant capital just to bring a product to market. Angry, frustrated, and feeling marginalized, figures like Ron Edwards, Vincent Baker, and others lashed out, not by selling their ideas on their merits, but by leaning into rhetoric designed to inflame: “stick it to the man,” “rage against the system,” and so on.</p><p></p><p>So when the conversation starts focusing on what “fandom” likes or doesn’t like, or whether one preference is stagnating the hobby, It is missing the point. Those debates don’t stop creative work anymore. They don’t gatekeep access. They don’t define the boundaries of what’s possible. The limiting factor isn’t fandom, it’s whether someone actually builds the thing they want to see.</p><p></p><p>The OSR had its share of loud voices, but it thrived because people focused on building the things they wanted, then used tools like Lulu, PDFs, and blogs to get them out there. They embraced the tech, ignored the gatekeepers and criticism, and let the work speak for itself.</p><p></p><p>Nor was this ever limited to the OSR. As new folks entered the hobby, many also took advantage of our time, put out their own creative vision, in the form they want to see it. And this spread throughout the different niches of the hobby, until today when it is the default not the exception.</p><p></p><p>The expansive hobby you want is already here. I can be seen at places like DriveThruRPG with nearly 170,000 titles. It can be seen in the rapidly expanding catalog of Itch.io. But if your goal is an even more expansive hobby, then let’s talk about procedures. What works. What fails. Because that’s where growth actually comes from.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9658019, member: 13383"] I appreciate the clarification, and I get your Wynton Marsalis example. In the 21st century, that kind of fandom pressure just doesn’t matter. Anyone who wants to build something, sandbox, narrative, shared authority, whatever, can do it at a professional level in the time they have for a hobby and find their audience directly. If you have a vision for what a campaign should look like, there’s no need to ask permission from fans or worry what is popular or not-popular at the moment. Just do the work and put it out there. Back in the mid-2000s, when The Forge was at its peak, all of this was still in its infancy. Indie creators were competing for limited warehouse space, limited shelf space in stores, and often had to invest significant capital just to bring a product to market. Angry, frustrated, and feeling marginalized, figures like Ron Edwards, Vincent Baker, and others lashed out, not by selling their ideas on their merits, but by leaning into rhetoric designed to inflame: “stick it to the man,” “rage against the system,” and so on. So when the conversation starts focusing on what “fandom” likes or doesn’t like, or whether one preference is stagnating the hobby, It is missing the point. Those debates don’t stop creative work anymore. They don’t gatekeep access. They don’t define the boundaries of what’s possible. The limiting factor isn’t fandom, it’s whether someone actually builds the thing they want to see. The OSR had its share of loud voices, but it thrived because people focused on building the things they wanted, then used tools like Lulu, PDFs, and blogs to get them out there. They embraced the tech, ignored the gatekeepers and criticism, and let the work speak for itself. Nor was this ever limited to the OSR. As new folks entered the hobby, many also took advantage of our time, put out their own creative vision, in the form they want to see it. And this spread throughout the different niches of the hobby, until today when it is the default not the exception. The expansive hobby you want is already here. I can be seen at places like DriveThruRPG with nearly 170,000 titles. It can be seen in the rapidly expanding catalog of Itch.io. But if your goal is an even more expansive hobby, then let’s talk about procedures. What works. What fails. Because that’s where growth actually comes from. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top