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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9658547" data-attributes="member: 6906980"><p>So keeping to real world for a moment, do I have 0 agency if I'm lost? What if I just pick a direction in hopes of finding something familiar? What if I have a little information and know the general direction of the nearest road? For that matter do I have agency if I'm on roads that were built by someone else?</p><p></p><p>We make decisions all the time with limited understanding, so how much is needed? If we sometimes lack knowledge does that negate other times when I did have more information to go on? Because these kind of things seem to be what we go round and round about. Most of the time people in my games will have a fair amount of information to make a decision and I'll even go out of my way to remind them or give them appropriate knowledge checks if I think it's appropriate. But sometimes? Sometimes it's little more informed than a flip of the coin because the players don't know any more than the characters do. If you're always guessing or your decisions don't really have any impact? Then you're lacking autonomy. But I don't think autonomy is binary and should not be judged by the fact that sometimes you're basically guessing even when the outcome can be critical. </p><p></p><p>I'm just trying to establish a baseline because some people have very different definitions of what I consider common terms.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9658547, member: 6906980"] So keeping to real world for a moment, do I have 0 agency if I'm lost? What if I just pick a direction in hopes of finding something familiar? What if I have a little information and know the general direction of the nearest road? For that matter do I have agency if I'm on roads that were built by someone else? We make decisions all the time with limited understanding, so how much is needed? If we sometimes lack knowledge does that negate other times when I did have more information to go on? Because these kind of things seem to be what we go round and round about. Most of the time people in my games will have a fair amount of information to make a decision and I'll even go out of my way to remind them or give them appropriate knowledge checks if I think it's appropriate. But sometimes? Sometimes it's little more informed than a flip of the coin because the players don't know any more than the characters do. If you're always guessing or your decisions don't really have any impact? Then you're lacking autonomy. But I don't think autonomy is binary and should not be judged by the fact that sometimes you're basically guessing even when the outcome can be critical. I'm just trying to establish a baseline because some people have very different definitions of what I consider common terms. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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