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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="TwoSix" data-source="post: 9658946" data-attributes="member: 205"><p>I mean, games where players have a higher level of authority are going to be more vulnerable to players who act in bad faith. If mitigating players with negative tendencies is a concern, than I would agree that games with higher levels of DM authority are almost certainly better suited.</p><p></p><p></p><p>I think reasonable GMs can disagree whether or not "finding a cup" was high enough stakes to call for a roll. It's a judgment call.</p><p></p><p></p><p>There's also a pretty big difference between "players holding each other to account to follow the rules" and "players screwing each other over." When I remind another player they forgot to roll a <em>bane</em> effect in 5e, I'm not "screwing them over", I'm holding them to the rules structure we all agreed to maintain.</p><p></p><p>This is the basic principle by which cooperative games like Pandemic or Forbidden Island work under. </p><p></p><p></p><p></p><p>[USER=42582]@pemerton[/USER]'s been posting here a really long time. He's not going to make a rookie mistake like making an obviously normative statement like "BW is better than D&D." You might be <em>imputing</em> that, but having a preference and saying "my game is better" are two very different things.</p><p></p><p></p><p>I take it you prefer "thespian narration leading to group consensus over which performance was better" as the superior, more player-focused method of resolution?</p></blockquote><p></p>
[QUOTE="TwoSix, post: 9658946, member: 205"] I mean, games where players have a higher level of authority are going to be more vulnerable to players who act in bad faith. If mitigating players with negative tendencies is a concern, than I would agree that games with higher levels of DM authority are almost certainly better suited. I think reasonable GMs can disagree whether or not "finding a cup" was high enough stakes to call for a roll. It's a judgment call. There's also a pretty big difference between "players holding each other to account to follow the rules" and "players screwing each other over." When I remind another player they forgot to roll a [I]bane[/I] effect in 5e, I'm not "screwing them over", I'm holding them to the rules structure we all agreed to maintain. This is the basic principle by which cooperative games like Pandemic or Forbidden Island work under. [USER=42582]@pemerton[/USER]'s been posting here a really long time. He's not going to make a rookie mistake like making an obviously normative statement like "BW is better than D&D." You might be [I]imputing[/I] that, but having a preference and saying "my game is better" are two very different things. I take it you prefer "thespian narration leading to group consensus over which performance was better" as the superior, more player-focused method of resolution? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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