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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AbdulAlhazred" data-source="post: 9659375" data-attributes="member: 82106"><p>Techniques vary somewhat, but let's say we were discussing Dungeon World. Suppose a character is lost and wants to find his friend whom he has a bond with "I will always protect Joe." He reaches a point where he has a choice of directions. He could choose correctly or incorrectly. The GM clearly knows this is a point where something is at stake, and he's got various 'dungeon moves' he can use, plus prep, like a map and fronts.</p><p></p><p>At this point the player might decide to be smart and discern realities. Maybe first he just addresses the scene framed by the GM describing a narrow squeeze in one direction and a torch lit passage in the other. He rolls, maybe he gets to ask questions and perhaps get a bonus on later tests using the answers, or maybe he rolls badly and the GM simply tells him something unwelcome.</p><p></p><p>Later he takes one of the above routes, maybe he successfully asked which passage was beneficial. He might have to defy danger to pass, maybe with a bonus. Either way the GM is bound to get him closer to his goal, his buddy Joe. Failures will put more pressure on the character, using up resources etc. Or even inflicting harm. </p><p></p><p>DW simply proceeds like this, basically endlessly modulus fronts and character advancement or death.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 9659375, member: 82106"] Techniques vary somewhat, but let's say we were discussing Dungeon World. Suppose a character is lost and wants to find his friend whom he has a bond with "I will always protect Joe." He reaches a point where he has a choice of directions. He could choose correctly or incorrectly. The GM clearly knows this is a point where something is at stake, and he's got various 'dungeon moves' he can use, plus prep, like a map and fronts. At this point the player might decide to be smart and discern realities. Maybe first he just addresses the scene framed by the GM describing a narrow squeeze in one direction and a torch lit passage in the other. He rolls, maybe he gets to ask questions and perhaps get a bonus on later tests using the answers, or maybe he rolls badly and the GM simply tells him something unwelcome. Later he takes one of the above routes, maybe he successfully asked which passage was beneficial. He might have to defy danger to pass, maybe with a bonus. Either way the GM is bound to get him closer to his goal, his buddy Joe. Failures will put more pressure on the character, using up resources etc. Or even inflicting harm. DW simply proceeds like this, basically endlessly modulus fronts and character advancement or death. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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