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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="hawkeyefan" data-source="post: 9660002" data-attributes="member: 6785785"><p>Characters don't have any agency. They do not make decisions on their own. Their agency, like them, is fictional in nature. </p><p></p><p></p><p></p><p>I think this goes against the idea of a living world that's been talked about. If the players do nothing, then things will happen. Situations change. So the pack of gnolls that's been raiding the countryside, if unopposed, now has resources to hire some giants to bolster their ranks, and they attack the town. Or similar. </p><p></p><p>If the characters are somehow removed from everything that's happening, then I don't think that's a very great example of a sandbox, and certainly not of the living world type that others are talking about. </p><p></p><p>This is why I describe it as more GM-focused than it often sited. Because the players may change what's going to happen, but whatever things are in progress are set by the GM. What matters is what the PCs do to change, interrupt, or halt those events. </p><p></p><p></p><p></p><p>This statement makes me think you're missing the point of the living world.</p><p></p><p></p><p></p><p>Why? </p><p></p><p></p><p></p><p>There are many folks for whom those are not different things.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 9660002, member: 6785785"] Characters don't have any agency. They do not make decisions on their own. Their agency, like them, is fictional in nature. I think this goes against the idea of a living world that's been talked about. If the players do nothing, then things will happen. Situations change. So the pack of gnolls that's been raiding the countryside, if unopposed, now has resources to hire some giants to bolster their ranks, and they attack the town. Or similar. If the characters are somehow removed from everything that's happening, then I don't think that's a very great example of a sandbox, and certainly not of the living world type that others are talking about. This is why I describe it as more GM-focused than it often sited. Because the players may change what's going to happen, but whatever things are in progress are set by the GM. What matters is what the PCs do to change, interrupt, or halt those events. This statement makes me think you're missing the point of the living world. Why? There are many folks for whom those are not different things. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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