Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9661612" data-attributes="member: 42582"><p>All this has been core to most of the RPGing I've done since the mid-1980s.</p><p></p><p>On the assumption that not all of that RPGing counted as "living world" sandbox, it follows that this core is not unique to that particular approach to RPGing. (EDIT: I've just seen that [USER=7044566]@thefutilist[/USER] makes the same point not too far upthread.)</p><p></p><p>Yes. Upthread I posted this:</p><p style="margin-left: 20px"></p><p></p><p>I think I may be less sceptical than you about the capacity of plausibility, as a heuristic, to <em>exclude</em> certain possibilities (blatantly absurd ones). I agree with you that it tends not to be very useful, on its own, for winnowing down a set of possibilities to a unique answer.</p><p></p><p>I certainly think that we can talk about fiction; and reason about it too. Here's an instance of reasoning about it: Sherlock Holmes lives in Victorian London; Sherlock Holmes, when he met Watson, was not familiar with (then) contemporary astronomical theories, as they were not relevant to his study and practice of detection; therefore, Sherlock Holmes does not read ancient Sumerian writing (given that such an ability is far more esoteric than knowledge of scientific astronomy). Similar sort of reasoning allows us to conclude that Holmes does not know the chemical structure of DNA; does not leave the house naked (by choice, at least); etc.</p><p></p><p>We can reason expressly about causation too. For instance, if Holmes drops a hammer on a cobblestone, than everything else being equal that will make a noise. In one of the stories, we see Holmes drawing inferences from the failure of a noise to occur (the dog that didn't bark).</p><p></p><p>But none of this shows that imaginary things are exercising causal power. It shows that humans can create fiction in accordance with various heuristics.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9661612, member: 42582"] All this has been core to most of the RPGing I've done since the mid-1980s. On the assumption that not all of that RPGing counted as "living world" sandbox, it follows that this core is not unique to that particular approach to RPGing. (EDIT: I've just seen that [USER=7044566]@thefutilist[/USER] makes the same point not too far upthread.) Yes. Upthread I posted this: [indent][/indent] I think I may be less sceptical than you about the capacity of plausibility, as a heuristic, to [I]exclude[/I] certain possibilities (blatantly absurd ones). I agree with you that it tends not to be very useful, on its own, for winnowing down a set of possibilities to a unique answer. I certainly think that we can talk about fiction; and reason about it too. Here's an instance of reasoning about it: Sherlock Holmes lives in Victorian London; Sherlock Holmes, when he met Watson, was not familiar with (then) contemporary astronomical theories, as they were not relevant to his study and practice of detection; therefore, Sherlock Holmes does not read ancient Sumerian writing (given that such an ability is far more esoteric than knowledge of scientific astronomy). Similar sort of reasoning allows us to conclude that Holmes does not know the chemical structure of DNA; does not leave the house naked (by choice, at least); etc. We can reason expressly about causation too. For instance, if Holmes drops a hammer on a cobblestone, than everything else being equal that will make a noise. In one of the stories, we see Holmes drawing inferences from the failure of a noise to occur (the dog that didn't bark). But none of this shows that imaginary things are exercising causal power. It shows that humans can create fiction in accordance with various heuristics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top