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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Faolyn" data-source="post: 9661990" data-attributes="member: 6915329"><p>I have also downloaded the free rules and had a look through them. Which is why I've been confused as to your interpretation of them. (Also, the free rules don't actually have all the rules--there's nothing in them about the duel of wits, for instance.)</p><p></p><p>"You have to do this." "The GM can't do that." "The game says this." "The game doesn't allow for that." All these things you're saying have been contradicted by the actual rules. There's nothing at stake when it comes to finding a cup except that you, the GM (or whoever was GMing that day) decided there was, because of Reasons that wouldn't fly in <em>any other game</em>. There's nothing that says that a player <em>must </em>roll to see if they've got the guts to kill someone, except that the GM decided they should in order to further their own character's desires. </p><p></p><p>I'm just going to say this: <em>You are not good at providing information. </em>You have a game where one player "puts on a GM hat" and decides that another player must make a Steel check. I ask if this is a thing any player can do; I ask if this is a GMPC; I ask what a GM can actually do in this game; I ask a dozen questions about this. You talk around the subject, quote rules that don't actually have anything to do with anything, nitpick character names I've forgotten, talk about Gygax-era AD&D, or do anything else in your power to avoid actually explaining what was going on, rules-wise, in plain language. It took nearly <em>two weeks </em>for you to finally explain that this example was from an unusual two-player game where both players were also acting as GMs, but that's not how BW normally works. </p><p></p><p>You have a game where two players had an intimate, weighty discussion about mending armor which somehow makes BW better than D&D. I ask tons of questions about it. Do they actually RP their discussion, or simply roll the dice, or what? Again, you refuse to answer. I literally post my question four times, asking how either RPing the discussion <em>or </em>simply rolling the dice makes it better than D&D, and each time you carefully snipped it out of your reply to me.</p><p></p><p>You have a game where a character has to get blood to a naga. I ask tons of questions about this. So does [USER=29398]@Lanefan[/USER]. Again, it took days and probably scores of posts before <em>someone else </em>([USER=59]@Old Fezziwig[/USER]) said that equipment on your sheet gives you a bonus to rolls or makes rolls easier. But here, in this very post, all you're doing is quoting rules about how to <em>acquire </em>stuff, which is completely irrelevant. <em></em></p><p><em></em></p><p><em>Nearly every single time </em>I have asked you a question, you have refused to provide a clear answer, even though doing so would have saved <em>days</em> of aggravation.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9661990, member: 6915329"] I have also downloaded the free rules and had a look through them. Which is why I've been confused as to your interpretation of them. (Also, the free rules don't actually have all the rules--there's nothing in them about the duel of wits, for instance.) "You have to do this." "The GM can't do that." "The game says this." "The game doesn't allow for that." All these things you're saying have been contradicted by the actual rules. There's nothing at stake when it comes to finding a cup except that you, the GM (or whoever was GMing that day) decided there was, because of Reasons that wouldn't fly in [I]any other game[/I]. There's nothing that says that a player [I]must [/I]roll to see if they've got the guts to kill someone, except that the GM decided they should in order to further their own character's desires. I'm just going to say this: [I]You are not good at providing information. [/I]You have a game where one player "puts on a GM hat" and decides that another player must make a Steel check. I ask if this is a thing any player can do; I ask if this is a GMPC; I ask what a GM can actually do in this game; I ask a dozen questions about this. You talk around the subject, quote rules that don't actually have anything to do with anything, nitpick character names I've forgotten, talk about Gygax-era AD&D, or do anything else in your power to avoid actually explaining what was going on, rules-wise, in plain language. It took nearly [I]two weeks [/I]for you to finally explain that this example was from an unusual two-player game where both players were also acting as GMs, but that's not how BW normally works. You have a game where two players had an intimate, weighty discussion about mending armor which somehow makes BW better than D&D. I ask tons of questions about it. Do they actually RP their discussion, or simply roll the dice, or what? Again, you refuse to answer. I literally post my question four times, asking how either RPing the discussion [I]or [/I]simply rolling the dice makes it better than D&D, and each time you carefully snipped it out of your reply to me. You have a game where a character has to get blood to a naga. I ask tons of questions about this. So does [USER=29398]@Lanefan[/USER]. Again, it took days and probably scores of posts before [I]someone else [/I]([USER=59]@Old Fezziwig[/USER]) said that equipment on your sheet gives you a bonus to rolls or makes rolls easier. But here, in this very post, all you're doing is quoting rules about how to [I]acquire [/I]stuff, which is completely irrelevant. [I] Nearly every single time [/I]I have asked you a question, you have refused to provide a clear answer, even though doing so would have saved [I]days[/I] of aggravation. [I][/I] [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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