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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Bedrockgames" data-source="post: 9662561" data-attributes="member: 85555"><p>Yeah and I doubt we are going to break it down to constituent parts that will be satisfying if people are looking for process (it isn’t reinventing the wheel, the GM runs the game as normal, just being as open as possible to where and what the players want to do, and if it is a living world, they do their best to have everything function as it seems it ought to). But people are bringing levels of realism as a straw man none of us are advocating for. Importantly, just having been involved in conversations around this stuff for years, it really isn’t that hard to understand. It doesn’t require a whole new vocabulary or in depth study of the processes. You need ideas as guiding lights (like a living world), some examples from what other people are doing (which is no different in terms of quantity than the kinds of examples people have provided here for things like burning wheel), some guidance on prep and an understanding of the kinds of principles and tools people use. Again I don’t think there is one answer here but things like striving for impartiality, pinning down details before choices are made, letting players ‘trash the scenery’ as Rob says, playing NPCs as live players on the board with their own goals and agency, utilizing tables to help offload some of the setting management, etc. it is just like any other style of play. You have to look into it, experiment, see what other people are doing and decide if it is for you or not. If you are looking for a consistent, platonic sandbox, you probably won’t find that. I don’t think consistency from table to table is as highly valued. What you will find are what I called more procedure heavy-consistent with some proponents (Crawford or Alexander for example). that will get you more consistency table to table if that is what you are after (but I think it is very important to emphasize that many of us are not seeking this)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9662561, member: 85555"] Yeah and I doubt we are going to break it down to constituent parts that will be satisfying if people are looking for process (it isn’t reinventing the wheel, the GM runs the game as normal, just being as open as possible to where and what the players want to do, and if it is a living world, they do their best to have everything function as it seems it ought to). But people are bringing levels of realism as a straw man none of us are advocating for. Importantly, just having been involved in conversations around this stuff for years, it really isn’t that hard to understand. It doesn’t require a whole new vocabulary or in depth study of the processes. You need ideas as guiding lights (like a living world), some examples from what other people are doing (which is no different in terms of quantity than the kinds of examples people have provided here for things like burning wheel), some guidance on prep and an understanding of the kinds of principles and tools people use. Again I don’t think there is one answer here but things like striving for impartiality, pinning down details before choices are made, letting players ‘trash the scenery’ as Rob says, playing NPCs as live players on the board with their own goals and agency, utilizing tables to help offload some of the setting management, etc. it is just like any other style of play. You have to look into it, experiment, see what other people are doing and decide if it is for you or not. If you are looking for a consistent, platonic sandbox, you probably won’t find that. I don’t think consistency from table to table is as highly valued. What you will find are what I called more procedure heavy-consistent with some proponents (Crawford or Alexander for example). that will get you more consistency table to table if that is what you are after (but I think it is very important to emphasize that many of us are not seeking this) [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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