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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Bedrockgames" data-source="post: 9663018" data-attributes="member: 85555"><p>I think some nuance was lost in the course of the discussion. You will find people who say maintaining setting continuity is essential to sandboxes. But I would say this really only describes a large number of sandboxes, not all (and I think most sandbox people recognize this but I can't speak for everyone). In this thread where setting fidelity was being defended, that was on the specific topic of sandboxes that cleave to it, like many living world sandboxes for example. So I was defending the idea that it could be done, that it matters to a lot of people running sandboxes, but not saying it had to be done for it to be a sandbox. I also mentioned this concept can be taken too far sometimes </p><p></p><p></p><p></p><p>Sandboxes are different from other campaigns because they fully commit to letting the players do what they want and go where they want in the setting. Usually they have a pretty big area of world planned out in advance (I would say this probably characterizes like 90 percent of them), and often it is a living world with high setting fidelity. But other approaches exist and should exist because the core promise of a sandbox an open style of play. Sandbox is also not uncontested. You will find people who all share a love of sandbox, debating what it means. Me and Rob for example are just two people with our own views (personally I would say Rob is much closer to the ground zero definition of it than me, and so you might rely more on him for reliable information)</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9663018, member: 85555"] I think some nuance was lost in the course of the discussion. You will find people who say maintaining setting continuity is essential to sandboxes. But I would say this really only describes a large number of sandboxes, not all (and I think most sandbox people recognize this but I can't speak for everyone). In this thread where setting fidelity was being defended, that was on the specific topic of sandboxes that cleave to it, like many living world sandboxes for example. So I was defending the idea that it could be done, that it matters to a lot of people running sandboxes, but not saying it had to be done for it to be a sandbox. I also mentioned this concept can be taken too far sometimes Sandboxes are different from other campaigns because they fully commit to letting the players do what they want and go where they want in the setting. Usually they have a pretty big area of world planned out in advance (I would say this probably characterizes like 90 percent of them), and often it is a living world with high setting fidelity. But other approaches exist and should exist because the core promise of a sandbox an open style of play. Sandbox is also not uncontested. You will find people who all share a love of sandbox, debating what it means. Me and Rob for example are just two people with our own views (personally I would say Rob is much closer to the ground zero definition of it than me, and so you might rely more on him for reliable information) [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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