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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9663078" data-attributes="member: 42582"><p>(1) The loser is not forced to agree with a viewpoint. They're obliged to go along with whatever they agreed to. (This is a small point, but [USER=6915329]@Faolyn[/USER] is very concerned about it, so I thought I had better mention it.)</p><p></p><p>(2) The result is binding like any other outcome in BW. It can be changed when circumstances drastically change. The rulebooks and commentary give various illustrations. A couple have also come up in this thread: the most common (in my experience, at least) is when <em>the players</em> re-stake their win.</p><p></p><p>A non-DoW example of such "re-staking" was posted by me upthread - the PCs had drugged Halika to give themselves the opportunity to get to Jabal's tower without her interference. They then snuck carefully through the catacombs to get into Jabal's tower - but the test failed. <em>Working carefully</em> gives a bonus die, but if the test fails then the GM is licensed and indeed obliged to introduce a serious, time-sensitive complication. The examples given in the book are things like <em>the guards show up</em> or <em>the bomb goes off</em>. What I did was have Halika recover from her drugged stupor and herself head to the tower.</p><p></p><p>The players didn't <em>expressly</em> put Halika's torpor/consciousness back into play. But they made <em>time</em> matter; and her torpor was the most salient thing that might wear off if time passes. So I decided that Let it Ride no longer applied. The players didn't disagree - they sheepishly accepted the consequence. (Sheepish because the decision to go through the catacombs had been made principally because Jobe's player wanted to earn a test on Catacombs-wise. At the time I had expressed surprise at this decision, given his weak rating in that skill, and the fact that both characters had more reliable ways of sneaking into a tower than via the catacombs; and when the plan fell apart as forecast, I didn't hold back in my response.)</p></blockquote><p></p>
[QUOTE="pemerton, post: 9663078, member: 42582"] (1) The loser is not forced to agree with a viewpoint. They're obliged to go along with whatever they agreed to. (This is a small point, but [USER=6915329]@Faolyn[/USER] is very concerned about it, so I thought I had better mention it.) (2) The result is binding like any other outcome in BW. It can be changed when circumstances drastically change. The rulebooks and commentary give various illustrations. A couple have also come up in this thread: the most common (in my experience, at least) is when [I]the players[/I] re-stake their win. A non-DoW example of such "re-staking" was posted by me upthread - the PCs had drugged Halika to give themselves the opportunity to get to Jabal's tower without her interference. They then snuck carefully through the catacombs to get into Jabal's tower - but the test failed. [I]Working carefully[/I] gives a bonus die, but if the test fails then the GM is licensed and indeed obliged to introduce a serious, time-sensitive complication. The examples given in the book are things like [I]the guards show up[/I] or [I]the bomb goes off[/I]. What I did was have Halika recover from her drugged stupor and herself head to the tower. The players didn't [I]expressly[/I] put Halika's torpor/consciousness back into play. But they made [I]time[/I] matter; and her torpor was the most salient thing that might wear off if time passes. So I decided that Let it Ride no longer applied. The players didn't disagree - they sheepishly accepted the consequence. (Sheepish because the decision to go through the catacombs had been made principally because Jobe's player wanted to earn a test on Catacombs-wise. At the time I had expressed surprise at this decision, given his weak rating in that skill, and the fact that both characters had more reliable ways of sneaking into a tower than via the catacombs; and when the plan fell apart as forecast, I didn't hold back in my response.) [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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