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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Faolyn" data-source="post: 9663203" data-attributes="member: 6915329"><p>Was Hobbiton a city? </p><p></p><p>Yes, I know he was some sort of landed gentry or whatnot. The point still stands.</p><p></p><p></p><p>Did you? Did you choose on your own, or because or what the dice said?</p><p></p><p></p><p>I have. Several times. There's not a thing in there that seems cold-blooded.</p><p></p><p></p><p>Yes, you're proving my point here. The innkeeper was rightfully angry about being robbed by someone who had lied to his face about wanting a job, and it's entirely possible that he also realized that she used mind-control on him. He <em>did </em>see her muttering strange words, after all.</p><p></p><p>I'm given to understand that BW is <em>not </em>a game where PCs gain scores of hit points and combat abilities out the wazoo while innkeepers are 0th-level commoners. As it is, it appears that if there hadn't been penalties due to poor lighting, he would have been <em>almost </em>as good a fighter as Alicia was (he had 3 dice, she had 4). And while I haven't bothered to read if that's a lot of dice in this system, I <em>did</em> see that you said that her player really likes giving his characters martial arts, so I imagine she's at least a competent pugilist and maybe even a very good one. This suggests that the innkeeper wasn't half-bad himself.</p><p></p><p>So the innkeeper was a foe. One who could possibly hurt them quite a bit, and who was angry at being lied to and robbed. And here comes Aedros with a sword called <em>Heart Seeker </em>that he had already drawn.</p><p></p><p>But gosh, no. Of <em>course </em>he'd hesitate.</p><p></p><p></p><p>Because <em>nothing you say makes any sort of sense. </em>None of the PCs you've talked about react in a logical way, and a lot of that is because this system uses rules to force PC behavior!</p></blockquote><p></p>
[QUOTE="Faolyn, post: 9663203, member: 6915329"] Was Hobbiton a city? Yes, I know he was some sort of landed gentry or whatnot. The point still stands. Did you? Did you choose on your own, or because or what the dice said? I have. Several times. There's not a thing in there that seems cold-blooded. Yes, you're proving my point here. The innkeeper was rightfully angry about being robbed by someone who had lied to his face about wanting a job, and it's entirely possible that he also realized that she used mind-control on him. He [I]did [/I]see her muttering strange words, after all. I'm given to understand that BW is [I]not [/I]a game where PCs gain scores of hit points and combat abilities out the wazoo while innkeepers are 0th-level commoners. As it is, it appears that if there hadn't been penalties due to poor lighting, he would have been [I]almost [/I]as good a fighter as Alicia was (he had 3 dice, she had 4).[I] [/I]And while I haven't bothered to read if that's a lot of dice in this system, I [I]did[/I] see[I] [/I]that you said that her player really likes giving his characters martial arts, so I imagine she's at least a competent pugilist and maybe even a very good one. This suggests that the innkeeper wasn't half-bad himself. So the innkeeper was a foe. One who could possibly hurt them quite a bit, and who was angry at being lied to and robbed. And here comes Aedros with a sword called [I]Heart Seeker [/I]that he had already drawn. But gosh, no. Of [I]course [/I]he'd hesitate. Because [I]nothing you say makes any sort of sense. [/I]None of the PCs you've talked about react in a logical way, and a lot of that is because this system uses rules to force PC behavior! [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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