Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 9663363" data-attributes="member: 1008"><p>Looking at that specific section (Create an atmosphere of enquiry) I'm not seeing anything that isn't widely applicable. To me, it's simply saying when a question arises, let the results fall as they may. All of the questions listed are ones that I would seem entirely reasonable whether I'm running Blades, Mythras, D&D, Rolemaster or anything else.</p><p></p><p>To me, the key point is summarised in the last sentence: <em>Don't decide outcomes ahead of time and manipulate play to bring them about.</em></p><p></p><p>To me, that is completely aligned with everything Rob is saying about how he runs his games, and is the kind of thing I'm usually looking for in my games.</p><p></p><p></p><p>To my mind, this section here isn't about playing to find out at all. Asking the player, "Does your character <em>really</em> mean what they said or is this just an attempt at manipulation?" isn't playing to find out, it's asking a question of the player about their character's intent (it's also something that I might ask in any game, not just Blades, because it's fairly important as GM to understand that intent).</p><p></p><p>Harper goes on to say that these questions "often lead to goals, approaches and rolls," which suggests they can result in some playing so we can find out. But equally, they might not, or the ongoing play might have occurred whether the question was asked or not.</p><p></p><p>I can fully get on board with someone saying, "Blades has a very specific processes such that, when you are playing to find out, certain things are encouraged and events are guided in particular directions by the mechanical structures (mostly, towards high-paced action and crazy hijinks and away from extended amounts of plotting, planning and preparing).</p><p></p><p>I can also accept that some people read the surrounding details of Blades -- processes that are used and encouraged -- and consider some of them part of a wider philosophy on playing to find out. This seems to be the position you're coming from. At a guess, I'd say it's a result of a wider, pre-existing grounding in the concepts behind PbtA, as opposed to coming in blind and reading Blades without any outside advice or assistance (beyond watching two or three of Harper's sessions).</p><p></p><p>But I stand by my original assertion that <em>core principle</em> of "Play To Find Out" is not particular novel and is not what makes Blades stand out from other games I play. Many of the actual <em>processes of play</em> that I engage in when I Play to Find Out in Blades are different to the <em>processes of play</em> that I'm likely to engage in with a RM or Mythras, but the underlying concept of play to find out remains the same.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 9663363, member: 1008"] Looking at that specific section (Create an atmosphere of enquiry) I'm not seeing anything that isn't widely applicable. To me, it's simply saying when a question arises, let the results fall as they may. All of the questions listed are ones that I would seem entirely reasonable whether I'm running Blades, Mythras, D&D, Rolemaster or anything else. To me, the key point is summarised in the last sentence: [I]Don't decide outcomes ahead of time and manipulate play to bring them about.[/I] To me, that is completely aligned with everything Rob is saying about how he runs his games, and is the kind of thing I'm usually looking for in my games. To my mind, this section here isn't about playing to find out at all. Asking the player, "Does your character [I]really[/I] mean what they said or is this just an attempt at manipulation?" isn't playing to find out, it's asking a question of the player about their character's intent (it's also something that I might ask in any game, not just Blades, because it's fairly important as GM to understand that intent). Harper goes on to say that these questions "often lead to goals, approaches and rolls," which suggests they can result in some playing so we can find out. But equally, they might not, or the ongoing play might have occurred whether the question was asked or not. I can fully get on board with someone saying, "Blades has a very specific processes such that, when you are playing to find out, certain things are encouraged and events are guided in particular directions by the mechanical structures (mostly, towards high-paced action and crazy hijinks and away from extended amounts of plotting, planning and preparing). I can also accept that some people read the surrounding details of Blades -- processes that are used and encouraged -- and consider some of them part of a wider philosophy on playing to find out. This seems to be the position you're coming from. At a guess, I'd say it's a result of a wider, pre-existing grounding in the concepts behind PbtA, as opposed to coming in blind and reading Blades without any outside advice or assistance (beyond watching two or three of Harper's sessions). But I stand by my original assertion that [I]core principle[/I] of "Play To Find Out" is not particular novel and is not what makes Blades stand out from other games I play. Many of the actual [I]processes of play[/I] that I engage in when I Play to Find Out in Blades are different to the [I]processes of play[/I] that I'm likely to engage in with a RM or Mythras, but the underlying concept of play to find out remains the same. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top