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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9663405" data-attributes="member: 6790260"><p>Certainly.</p><p></p><p>But the claim, originally, was that the game cannot tell you what your character is thinking. Period. No complexity, no nuance (apart from the endlessly irritating "unless magic" exception), it was a hard line in the sand with D&D allegedly on one side and other games on another side, and <em>very specifically used fear as an example.</em></p><p></p><p>I have shown this alleged line has both D&D and the other games located on the same side.</p><p></p><p>I am now being told that a mundane lion <em>forcing</em> the PC to feel fear somehow doesn't count, because forcing you to feel fear, allegedly, has absolutely zero influence whatsoever, zip-zero-nada, on any thoughts you have, at all.</p><p></p><p>This response is so ridiculous, I genuinely have to consider whether I am being trolled. Your response, at least, is far more measured--that fear involves both mental and physical elements, and that the mental ones can be easier to manage if the physical ones have been addressed. That I absolutely agree with, but I do so in part because it recognizes that <em>part of fear is that it affects your thoughts</em>. In other words, a game <em>telling</em> you your character is fearful specifically MUST mean that it is telling you, to at least some degree, what your character is thinking. Period.</p><p></p><p>Do you disagree? Do you claim that fear has absolutely no mental component, and is solely and exclusively a matter of physical body changes, nothing whatsoever involving thoughts or mental states?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9663405, member: 6790260"] Certainly. But the claim, originally, was that the game cannot tell you what your character is thinking. Period. No complexity, no nuance (apart from the endlessly irritating "unless magic" exception), it was a hard line in the sand with D&D allegedly on one side and other games on another side, and [I]very specifically used fear as an example.[/I] I have shown this alleged line has both D&D and the other games located on the same side. I am now being told that a mundane lion [I]forcing[/I] the PC to feel fear somehow doesn't count, because forcing you to feel fear, allegedly, has absolutely zero influence whatsoever, zip-zero-nada, on any thoughts you have, at all. This response is so ridiculous, I genuinely have to consider whether I am being trolled. Your response, at least, is far more measured--that fear involves both mental and physical elements, and that the mental ones can be easier to manage if the physical ones have been addressed. That I absolutely agree with, but I do so in part because it recognizes that [I]part of fear is that it affects your thoughts[/I]. In other words, a game [I]telling[/I] you your character is fearful specifically MUST mean that it is telling you, to at least some degree, what your character is thinking. Period. Do you disagree? Do you claim that fear has absolutely no mental component, and is solely and exclusively a matter of physical body changes, nothing whatsoever involving thoughts or mental states? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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