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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9663622" data-attributes="member: 29398"><p>"Hesitates before doing X" and "Not able to do X at all" are very different things; and it's unclear to me which outcome the rules want in this case.</p><p></p><p>In the murder example, the murder was prevented by someone else's intervention (via a spell, I think) thus we're not told what would or could have happened had that invervention not occurred.</p><p></p><p>I'd call you on that narration (cue the table argument!): the hesitation occurs <em>before</em> I take a stab, not during; and barring outside intervention once the moment of hesitation passes I should be back to status quo with nothing else having changed. From there, knowing I'd hesitated once, it'd be on me-as-player to decide whether to go through with it anyway or not.</p><p></p><p>This does, though, point to something else I dislike about some of these systems: you just squashed about six different detailed actions into one brief mostly-fiat narration without giving any opportunity for reaction or granular resolution:</p><p></p><p>--- I took a stab at my target. Did I wound him? Kill him anyway? Miss completely? UNRESOLVED</p><p>--- the target disarmed me. Did he, really, or could I (try to) fend off the attempt? UNRESOLVED</p><p>--- if the disarm succeeds, you declare by fiat I can't get my weapon back in time to do anything e.g. throw it at his fleeing back.</p><p>--- if the disarm fails, are we now in combat? Do I get to (try to) stab at him again only this time with him fully able to defend? Does he get to (try to) clock me one and leave me sprawled on the ground? UNRESOLVED</p><p>--- the target flees. Am I able to react in time to tackle him or get in his way? UNRESOLVED</p><p>--- the target is gone. If I can't stop him, am I able to see which way he goes? Also, if I inflicted any wounds are they slowing him down and-or is he leaving a trail of blood for me to follow? UNRESOLVED</p><p></p><p>Where's the detail here?</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9663622, member: 29398"] "Hesitates before doing X" and "Not able to do X at all" are very different things; and it's unclear to me which outcome the rules want in this case. In the murder example, the murder was prevented by someone else's intervention (via a spell, I think) thus we're not told what would or could have happened had that invervention not occurred. I'd call you on that narration (cue the table argument!): the hesitation occurs [I]before[/I] I take a stab, not during; and barring outside intervention once the moment of hesitation passes I should be back to status quo with nothing else having changed. From there, knowing I'd hesitated once, it'd be on me-as-player to decide whether to go through with it anyway or not. This does, though, point to something else I dislike about some of these systems: you just squashed about six different detailed actions into one brief mostly-fiat narration without giving any opportunity for reaction or granular resolution: --- I took a stab at my target. Did I wound him? Kill him anyway? Miss completely? UNRESOLVED --- the target disarmed me. Did he, really, or could I (try to) fend off the attempt? UNRESOLVED --- if the disarm succeeds, you declare by fiat I can't get my weapon back in time to do anything e.g. throw it at his fleeing back. --- if the disarm fails, are we now in combat? Do I get to (try to) stab at him again only this time with him fully able to defend? Does he get to (try to) clock me one and leave me sprawled on the ground? UNRESOLVED --- the target flees. Am I able to react in time to tackle him or get in his way? UNRESOLVED --- the target is gone. If I can't stop him, am I able to see which way he goes? Also, if I inflicted any wounds are they slowing him down and-or is he leaving a trail of blood for me to follow? UNRESOLVED Where's the detail here? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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