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General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="thefutilist" data-source="post: 9663731" data-attributes="member: 7044566"><p>I mean I'm jumping the gun because I don't really know how sable or bedrock actually play.</p><p></p><p></p><p>In principle all the stuff you mention is fine. If secret backstory means they all end up dragooned into doing some adventure stuff on the other side of the world, so be it.</p><p></p><p></p><p>As long as the following four things apply:</p><p></p><p>Drama and <u><strong>group </strong></u>interest in it</p><p></p><p>Emergence (Even if it's done through secret backstory and GM fiat)</p><p></p><p>Character decisions aren't based on genre recreation.</p><p></p><p>Important stuff isn't decided by player skill</p><p></p><p></p><p>Then I'd classify it as Narrativist. Everything else is just various dials. I do have a caveat though, which honestly might apply. If there isn't drama in a session and the group is fine with that, then maybe not after all.</p><p></p><p>It's kind of arbitrary but you can spend a session doing small talk while shopping, if you do two sessions doing small talk while shopping then yeah it's a push to say that's Narrativist because there's no drama. (if the groups happy just doing endless mundane stuff that is)</p><p></p><p>Also I really do mean group fun. If your players are turtled up and going along with stuff except for some thespo moments. Then I'm going to raise an eyebrow no matter what you're doing. Also if you have to stick with the party then I'm going to disqualify it (maybe that's arbitrary but these are my rules). Although it's the latter clause that probably disqualifies a whole lot of play.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9663731, member: 7044566"] I mean I'm jumping the gun because I don't really know how sable or bedrock actually play. In principle all the stuff you mention is fine. If secret backstory means they all end up dragooned into doing some adventure stuff on the other side of the world, so be it. As long as the following four things apply: Drama and [U][B]group [/B][/U]interest in it Emergence (Even if it's done through secret backstory and GM fiat) Character decisions aren't based on genre recreation. Important stuff isn't decided by player skill Then I'd classify it as Narrativist. Everything else is just various dials. I do have a caveat though, which honestly might apply. If there isn't drama in a session and the group is fine with that, then maybe not after all. It's kind of arbitrary but you can spend a session doing small talk while shopping, if you do two sessions doing small talk while shopping then yeah it's a push to say that's Narrativist because there's no drama. (if the groups happy just doing endless mundane stuff that is) Also I really do mean group fun. If your players are turtled up and going along with stuff except for some thespo moments. Then I'm going to raise an eyebrow no matter what you're doing. Also if you have to stick with the party then I'm going to disqualify it (maybe that's arbitrary but these are my rules). Although it's the latter clause that probably disqualifies a whole lot of play. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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