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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="pemerton" data-source="post: 9663885" data-attributes="member: 42582"><p>It's not a loss for me as a player. My position, as a player, is no worse off because Aedhros has not murdered the innkeeper.</p><p></p><p>My PC's advancement of skills and similar abilities depends upon making tests, of various degrees of difficulty. Failing this Steel test doesn't prevent me making future tests.</p><p></p><p>And my PC's acquisition of Fate and Persona points depends upon me playing to his Beliefs, Instincts, character traits and the like. I've done that: failing to murder the innkeeper doesn't hurt me here.</p><p></p><p>The passage your quoted followed this:</p><p>So the relation between the two sentences is:</p><p></p><p>(1) They summarise the two points I made in the paragraphs preceding them</p><p></p><p>(2) Those two points, that are summarised in those two sentences, are related because they're both about the absence, in BW play, of a type of GM role that is common in some RPGing: there is no puzzle/problem that the player is trying to solve/resolve/overcome by dealing with obstacles set up by the GM from the GM's notes/planning; and there is no background/trajectory that those obstacles belong to or which they are manifestations of.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9663885, member: 42582"] It's not a loss for me as a player. My position, as a player, is no worse off because Aedhros has not murdered the innkeeper. My PC's advancement of skills and similar abilities depends upon making tests, of various degrees of difficulty. Failing this Steel test doesn't prevent me making future tests. And my PC's acquisition of Fate and Persona points depends upon me playing to his Beliefs, Instincts, character traits and the like. I've done that: failing to murder the innkeeper doesn't hurt me here. The passage your quoted followed this: So the relation between the two sentences is: (1) They summarise the two points I made in the paragraphs preceding them (2) Those two points, that are summarised in those two sentences, are related because they're both about the absence, in BW play, of a type of GM role that is common in some RPGing: there is no puzzle/problem that the player is trying to solve/resolve/overcome by dealing with obstacles set up by the GM from the GM's notes/planning; and there is no background/trajectory that those obstacles belong to or which they are manifestations of. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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