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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="robertsconley" data-source="post: 9664023" data-attributes="member: 13383"><p>Which is why good-faith discussions about different approaches are invaluable. While I may not share the same creative goals as Blades in the Dark, the mechanics, tools, and aids developed to handle the dynamics of Doskvol, and other BitD settings, have applications in other systems and approaches, including mine.</p><p></p><p>Even when I don’t find an element, like clocks, directly applicable, they often prompt me to reevaluate my own methods. For example, one aspect of the clock mechanic is that it’s player-facing. That’s a useful feature in a campaign with a lot of moving parts, like one centered on Doskvol. So now I’m considering how I might make that aspect more explicit in my own approach.</p><p></p><p></p><p>I appreciate the compliment.</p><p></p><p></p><p></p><p>I agree, there’s still work to be done. I’m well aware that parts of my living world sandbox approach currently rely on the fact that "Rob Conley" is the referee. That’s one reason that, while I have written blog posts and published things like How to Make a Fantasy Sandbox. But I haven’t consolidated everything into one essay or book.</p><p></p><p>This thread has helped crystallize my thoughts, and in the words of Winston Churchill, I feel I’ve reached “the end of the beginning” when it comes to writing up what I do. There’s still a lot of development ahead before I feel it’s useful enough to present in a complete form.</p></blockquote><p></p>
[QUOTE="robertsconley, post: 9664023, member: 13383"] Which is why good-faith discussions about different approaches are invaluable. While I may not share the same creative goals as Blades in the Dark, the mechanics, tools, and aids developed to handle the dynamics of Doskvol, and other BitD settings, have applications in other systems and approaches, including mine. Even when I don’t find an element, like clocks, directly applicable, they often prompt me to reevaluate my own methods. For example, one aspect of the clock mechanic is that it’s player-facing. That’s a useful feature in a campaign with a lot of moving parts, like one centered on Doskvol. So now I’m considering how I might make that aspect more explicit in my own approach. I appreciate the compliment. I agree, there’s still work to be done. I’m well aware that parts of my living world sandbox approach currently rely on the fact that "Rob Conley" is the referee. That’s one reason that, while I have written blog posts and published things like How to Make a Fantasy Sandbox. But I haven’t consolidated everything into one essay or book. This thread has helped crystallize my thoughts, and in the words of Winston Churchill, I feel I’ve reached “the end of the beginning” when it comes to writing up what I do. There’s still a lot of development ahead before I feel it’s useful enough to present in a complete form. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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