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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Maxperson" data-source="post: 9664536" data-attributes="member: 23751"><p>So if the DM had a detailed write up on the setting, all of his rulings, and the results of the adventures, an outside individual couldn't easily figure out how to use that information to use that information to run his own adventure that was logically consistent with the setting? </p><p></p><p>If he could, there is internal setting logic that exists outside the DM and the group, because a complete stranger can easily figure it out. If he can't, well let's just say that I don't think that someone wouldn't be able to do it. </p><p></p><p>I've seen it done for decades with the Forgotten Realms and other pre-written settings that they see for the first time and then run successful adventures that meet the internal logic of those settings. They've built off of what is written, logically extending those pre-written things for their games.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9664536, member: 23751"] So if the DM had a detailed write up on the setting, all of his rulings, and the results of the adventures, an outside individual couldn't easily figure out how to use that information to use that information to run his own adventure that was logically consistent with the setting? If he could, there is internal setting logic that exists outside the DM and the group, because a complete stranger can easily figure it out. If he can't, well let's just say that I don't think that someone wouldn't be able to do it. I've seen it done for decades with the Forgotten Realms and other pre-written settings that they see for the first time and then run successful adventures that meet the internal logic of those settings. They've built off of what is written, logically extending those pre-written things for their games. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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