Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9665027" data-attributes="member: 42582"><p>No one is "reducing" anything:</p><p></p><p></p><p>And from <a href="http://www.indie-rpgs.com/articles/4/" target="_blank">here</a>: "Stance is very labile during play, with people shifting among the stances frequently and even without deliberation or reflection."</p><p></p><p>In terms of stance, what happened in my game is identical to what you describe here: the player declares an action (in actor stance, because the PC needs a cup and so looks around for on); and then that action declaration is resolved.</p><p></p><p>In your description that I've just quoted, the action ("I look around for a cup") is resolved by the GM deciding. In my example, it's resolved by rolling a Perception test. Neither of those is relevant to stance - stance is about <em>the context/manner/upshot of a player's declared action</em>, not how the declared action is resolved.</p><p></p><p>In both your case and my case, if the upshot of the declared action is that a cup is narrated that was not previously an element of the shared fiction, then we have had a moment of director stance (because the action determines some aspect of the environment - here, a vessel - that is separate from the character's ability to influence events).</p><p></p><p>The fact that in your example the cup would be there because the GM decides it is; and that in my example the vessel was there because the player succeeded on their roll; doesn't change anything about stance.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9665027, member: 42582"] No one is "reducing" anything: And from [url=http://www.indie-rpgs.com/articles/4/]here[/url]: "Stance is very labile during play, with people shifting among the stances frequently and even without deliberation or reflection." In terms of stance, what happened in my game is identical to what you describe here: the player declares an action (in actor stance, because the PC needs a cup and so looks around for on); and then that action declaration is resolved. In your description that I've just quoted, the action ("I look around for a cup") is resolved by the GM deciding. In my example, it's resolved by rolling a Perception test. Neither of those is relevant to stance - stance is about [I]the context/manner/upshot of a player's declared action[/I], not how the declared action is resolved. In both your case and my case, if the upshot of the declared action is that a cup is narrated that was not previously an element of the shared fiction, then we have had a moment of director stance (because the action determines some aspect of the environment - here, a vessel - that is separate from the character's ability to influence events). The fact that in your example the cup would be there because the GM decides it is; and that in my example the vessel was there because the player succeeded on their roll; doesn't change anything about stance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top