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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="CreamCloud0" data-source="post: 9665248" data-attributes="member: 7034710"><p>there is a difference between the 'methods of deciding probability' being talked about here, in the version we are referring to it is more akin to merely labeling the odds of an existing probability, like bookies at a horse race giving the odds of each horse winning based on their track records and the race conditions, what you seem to be thinking of when 'deciding what's plausible' is that we're actually picking the outcomes 'to be plausible', deciding the condition of the horses by the odds given to them, that's thinking of our process the wrong way around</p><p></p><p>yes the GM could, but they don't, do you know why? because typically when they're trying to make a logical and living world doing so is often directly counter-intuitive to their desires of running said logical, living world in the first place, creating a bunch of 'self-justified' content is likely to result in illogical or contrived feeling worldbuilding, it goes against the principle of the playstyle so saying 'why don't you just justify what you want to happen' implies a fundamental lack of understanding of why people and GMs want to play this style of game.</p><p></p><p>and once they have set something as a property of a person or thing their desired playstyle makes them beholden to not alter those traits (unless they organically alter by themselves through the events of play), future decisions have to align with what has already come before, like fitting new pieces into a puzzle having to work around the bits that are already placed.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9665248, member: 7034710"] there is a difference between the 'methods of deciding probability' being talked about here, in the version we are referring to it is more akin to merely labeling the odds of an existing probability, like bookies at a horse race giving the odds of each horse winning based on their track records and the race conditions, what you seem to be thinking of when 'deciding what's plausible' is that we're actually picking the outcomes 'to be plausible', deciding the condition of the horses by the odds given to them, that's thinking of our process the wrong way around yes the GM could, but they don't, do you know why? because typically when they're trying to make a logical and living world doing so is often directly counter-intuitive to their desires of running said logical, living world in the first place, creating a bunch of 'self-justified' content is likely to result in illogical or contrived feeling worldbuilding, it goes against the principle of the playstyle so saying 'why don't you just justify what you want to happen' implies a fundamental lack of understanding of why people and GMs want to play this style of game. and once they have set something as a property of a person or thing their desired playstyle makes them beholden to not alter those traits (unless they organically alter by themselves through the events of play), future decisions have to align with what has already come before, like fitting new pieces into a puzzle having to work around the bits that are already placed. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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