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General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9665306" data-attributes="member: 6906980"><p>If there is an irreconcilable difference there has to be a process for a solution. Of course people at the table should try to compromise but sometimes there just isn't one. You can either end the game and disband the group or you can have an agreed upon process to resolve the issue. In D&D that agreed upon process is for the DM to make the final call and I don't see how that is particularly controversial or what other option there is [edit - other than to have a different agreed upon resolution procedure].</p><p></p><p>There have been times when I stopped going to a game because I didn't care for the GM and I didn't think the GM was bad, they just weren't providing the game I want. If I'm GMing I want to make the game fun for everyone at the table including myself but you can't please everyone. I don't see anything wrong with saying so.</p><p></p><p></p><p></p><p>I disagree. Just like a river doesn't flow uphill, it's always been pretty obvious to me when GMs are making decisions that aren't plausible. If I'm in the feywild? A river flowing uphill might make sense. In the "mundane world" and there's river flowing uphill and a Detect Magic doesn't show any supernatural call? It's not plausible. I played in a module that had literal rivers and lakes of blood in an otherwise mundane setting. I just groaned because it was so stupid and not plausible.</p><p></p><p>If something happens that the players don't understand we can talk about it. Frequently I just have to remind them of something they had forgotten, perhaps do a bit of exposition on something I though was clear. Other times the answer will be "Yeah, it doesn't make sense to your character" and it will be made clear later. I can't think of a time when things weren't ultimately explained to people's satisfaction and my players aren't shy about expressing their thoughts.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9665306, member: 6906980"] If there is an irreconcilable difference there has to be a process for a solution. Of course people at the table should try to compromise but sometimes there just isn't one. You can either end the game and disband the group or you can have an agreed upon process to resolve the issue. In D&D that agreed upon process is for the DM to make the final call and I don't see how that is particularly controversial or what other option there is [edit - other than to have a different agreed upon resolution procedure]. There have been times when I stopped going to a game because I didn't care for the GM and I didn't think the GM was bad, they just weren't providing the game I want. If I'm GMing I want to make the game fun for everyone at the table including myself but you can't please everyone. I don't see anything wrong with saying so. I disagree. Just like a river doesn't flow uphill, it's always been pretty obvious to me when GMs are making decisions that aren't plausible. If I'm in the feywild? A river flowing uphill might make sense. In the "mundane world" and there's river flowing uphill and a Detect Magic doesn't show any supernatural call? It's not plausible. I played in a module that had literal rivers and lakes of blood in an otherwise mundane setting. I just groaned because it was so stupid and not plausible. If something happens that the players don't understand we can talk about it. Frequently I just have to remind them of something they had forgotten, perhaps do a bit of exposition on something I though was clear. Other times the answer will be "Yeah, it doesn't make sense to your character" and it will be made clear later. I can't think of a time when things weren't ultimately explained to people's satisfaction and my players aren't shy about expressing their thoughts. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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