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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="zakael19" data-source="post: 9667652" data-attributes="member: 7044099"><p>Oh, I agree with [USER=7052620]@JConstantine[/USER] that there's a lot of GM driving play in all games that apportion a role to a "GM." The question is largely "what's your primary heuristic for making the decisions" and "are there explicit restrictions on how you do so" and we've mostly beaten that to absolute death.</p><p></p><p>Eg: in Blades the GM frames out the scene when we kick a score off using the Approach/Detail and Engagement Roll outcome, using what they interpreted Gather Info rolls to reveal (the player asks the question, but the GM still provides the answer), and poses the first obstacle. That's a ton of authority and direction. But I'm doing it given explicit directions of the course of play, and tying back to challenging the players via their character flags directly.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9667652, member: 7044099"] Oh, I agree with [USER=7052620]@JConstantine[/USER] that there's a lot of GM driving play in all games that apportion a role to a "GM." The question is largely "what's your primary heuristic for making the decisions" and "are there explicit restrictions on how you do so" and we've mostly beaten that to absolute death. Eg: in Blades the GM frames out the scene when we kick a score off using the Approach/Detail and Engagement Roll outcome, using what they interpreted Gather Info rolls to reveal (the player asks the question, but the GM still provides the answer), and poses the first obstacle. That's a ton of authority and direction. But I'm doing it given explicit directions of the course of play, and tying back to challenging the players via their character flags directly. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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