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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Pedantic" data-source="post: 9668416" data-attributes="member: 6690965"><p>Feels like we're into pretty meta territory, in that storyteller/not storyteller divide seems to be entirely down to the relationship between the GM and their output. I don't think we can or should remove the GM's intention and approach from any analysis of what they're doing.</p><p></p><p>To be honest, I thought it was a bit of a stretch the first time I saw RPGs described as "collaborative storytelling" in the first place. My view at the time was that stories get to cheat and make up new actions on the fly, exceed the basic effectiveness of the action economy and so on, not being bound by the constraints of being a game that runs on systems. It didn't occur to me for many years that this might be viewed as a problem, instead of a defining feature of the medium.</p></blockquote><p></p>
[QUOTE="Pedantic, post: 9668416, member: 6690965"] Feels like we're into pretty meta territory, in that storyteller/not storyteller divide seems to be entirely down to the relationship between the GM and their output. I don't think we can or should remove the GM's intention and approach from any analysis of what they're doing. To be honest, I thought it was a bit of a stretch the first time I saw RPGs described as "collaborative storytelling" in the first place. My view at the time was that stories get to cheat and make up new actions on the fly, exceed the basic effectiveness of the action economy and so on, not being bound by the constraints of being a game that runs on systems. It didn't occur to me for many years that this might be viewed as a problem, instead of a defining feature of the medium. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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