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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="thefutilist" data-source="post: 9668737" data-attributes="member: 7044566"><p>I've done some experimenting over the past few years and I currently break down character's intentions into: meta-channel, first person dialogue, inner monologue, third person description (no dialogue but convey the meaning of what is said).</p><p></p><p>Third person descriptive + meta-channel was more effective than any of the other but it does come at a cost in color. Triggering conflict rolls directly off something said in first person is the most aesthetically fulfilling but also fragile and probably not suited to all interactions, it's game dependant.</p><p></p><p></p><p>So I did a game in third person a while back and one of the first scenes was something along the lines of:</p><p></p><p>A warlord has suddenly started feeling guilt and it's put him in a dire position because he's at the head of a horde about to invade a Kingdom.</p><p></p><p>His son, who has not yet gained glory in battle goes to speak to him. He pleads with his father to attack, he says that he has not yet had a chance to gain honour. That the warlord is denying him the chance the warlord himself had when they were younger.</p><p></p><p>So that triggers a conflict between two of the warlords priorities. The ascendant priority is his longing for peace, the lower priority is his best wishes for his children.</p><p></p><p>We roll the dice. 'Best wishes' wins and becomes ascendant.</p><p></p><p>The warlord sighs, despite the guilt he can't deny his son what should be his. Tormented and cursed he orders his armies to war.</p><p></p><p></p><p>It's obviously very in your face but it's also very effective.</p></blockquote><p></p>
[QUOTE="thefutilist, post: 9668737, member: 7044566"] I've done some experimenting over the past few years and I currently break down character's intentions into: meta-channel, first person dialogue, inner monologue, third person description (no dialogue but convey the meaning of what is said). Third person descriptive + meta-channel was more effective than any of the other but it does come at a cost in color. Triggering conflict rolls directly off something said in first person is the most aesthetically fulfilling but also fragile and probably not suited to all interactions, it's game dependant. So I did a game in third person a while back and one of the first scenes was something along the lines of: A warlord has suddenly started feeling guilt and it's put him in a dire position because he's at the head of a horde about to invade a Kingdom. His son, who has not yet gained glory in battle goes to speak to him. He pleads with his father to attack, he says that he has not yet had a chance to gain honour. That the warlord is denying him the chance the warlord himself had when they were younger. So that triggers a conflict between two of the warlords priorities. The ascendant priority is his longing for peace, the lower priority is his best wishes for his children. We roll the dice. 'Best wishes' wins and becomes ascendant. The warlord sighs, despite the guilt he can't deny his son what should be his. Tormented and cursed he orders his armies to war. It's obviously very in your face but it's also very effective. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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