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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AnotherGuy" data-source="post: 9669255" data-attributes="member: 7029930"><p>It was more a comment to something that occurred in another thread where I suggested something and a poster immediately jumped to the worst possible scenario of how players would react.</p><p>Their comment was indicative about the lack of trust/faith which can occur between GMs and players from both perspectives. And it is not that uncommon. Some players like most GMs need training, that training often comes from exposure.</p><p></p><p>What I have found is that when a player-facing mechanic is injected there is a greater degree of transparency and the specific type of player I'm talking about is then able to prioritize the character over the stats since the numbers are laid bare.</p><p></p><p>I can only speak to my experiences and believe if I'm analyzing my game correctly, that those player-facing mechanics assisted in reducing my own biases. You may better manage your own desires at the table than I so it would not apply to you or it would not work in the way it has for me.</p><p> </p><p>This is not a slight at all but a sharing of experiences. Enworld has certainly been useful to opening my eyes. My table has not been as fortunate to play through as many different types of RPGs as we'd like.</p><p></p><p>This is something I'd like to try run because it looks like so much fun and different.</p><p>I have the edition before the last.</p><p></p><p></p><p>That is fair.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9669255, member: 7029930"] It was more a comment to something that occurred in another thread where I suggested something and a poster immediately jumped to the worst possible scenario of how players would react. Their comment was indicative about the lack of trust/faith which can occur between GMs and players from both perspectives. And it is not that uncommon. Some players like most GMs need training, that training often comes from exposure. What I have found is that when a player-facing mechanic is injected there is a greater degree of transparency and the specific type of player I'm talking about is then able to prioritize the character over the stats since the numbers are laid bare. I can only speak to my experiences and believe if I'm analyzing my game correctly, that those player-facing mechanics assisted in reducing my own biases. You may better manage your own desires at the table than I so it would not apply to you or it would not work in the way it has for me. This is not a slight at all but a sharing of experiences. Enworld has certainly been useful to opening my eyes. My table has not been as fortunate to play through as many different types of RPGs as we'd like. This is something I'd like to try run because it looks like so much fun and different. I have the edition before the last. That is fair. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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