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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Ruin Explorer" data-source="post: 9670402" data-attributes="member: 18"><p>Yeah narrativist stuff is very good at calling out that the DM should explain the risks/rewards, which I've always found a little odd, not because it shouldn't be being done or anything, but simply because I'm not sure there's anything that links that concept more to narrativism than there is to link it to gamism (which I feel like it most naturally sits with), and even to simulationism to some extent (maybe you simulationism would want you to make a check to know your henchmen were idiots, but still, it's within the possibility of knowing).</p><p></p><p></p><p>I'd say the people I play with normally are, um, fairly typically aggressive, more reasonable than actual murderhobos but absolutely able and willing to see "But what if y'all were dead and looted? What about then?" as a perfectly good solution. And yet we too have often seen conflict averted repeatedly, even in D&D. I once had an entire, elaborate 4E dungeon basically completely avoided by the players by repeatedly coming with schemes and plans that subverted things and let them go around/past enemies. Hell, the ringleader was the player who had an absolute terrifying combat monster of a character, but he really loves a good "scheme" lol.</p><p></p><p>We do end up with an awful lot of days in D&D where, unless we're actually in an actual dungeon, there are 0-2 real resource-burning encounters like combat.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 9670402, member: 18"] Yeah narrativist stuff is very good at calling out that the DM should explain the risks/rewards, which I've always found a little odd, not because it shouldn't be being done or anything, but simply because I'm not sure there's anything that links that concept more to narrativism than there is to link it to gamism (which I feel like it most naturally sits with), and even to simulationism to some extent (maybe you simulationism would want you to make a check to know your henchmen were idiots, but still, it's within the possibility of knowing). I'd say the people I play with normally are, um, fairly typically aggressive, more reasonable than actual murderhobos but absolutely able and willing to see "But what if y'all were dead and looted? What about then?" as a perfectly good solution. And yet we too have often seen conflict averted repeatedly, even in D&D. I once had an entire, elaborate 4E dungeon basically completely avoided by the players by repeatedly coming with schemes and plans that subverted things and let them go around/past enemies. Hell, the ringleader was the player who had an absolute terrifying combat monster of a character, but he really loves a good "scheme" lol. We do end up with an awful lot of days in D&D where, unless we're actually in an actual dungeon, there are 0-2 real resource-burning encounters like combat. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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