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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Bedrockgames" data-source="post: 9671063" data-attributes="member: 85555"><p>The jailbreak though is less plausible than the staying in prison. I am not saying it wouldn't happen in such a game, but living world sandboxes are games where there are often lasting consequences for your actions (I think Arbiter of Worlds does a great job laying out a case for this). If the Gm stepped in and had them broken out, I think that could raise eyebrows in many campaigns. Plausible doesn't mean can happen. It means most likely. And if there are situations where there are lesser possibilities, then many GMs are going to roll. Or they let the players try to engineer their own breakout (but that is played out if it happens). If the whole party is in jail, the campaign might skip to when they are released, or they might start playing new characters. I am not saying breakouts can't happen, I am just saying that in the context of a living world sandbox, a jailbreak that is clearly being done to escape the potential of players being stuck in jail, will come off as artificial and not as guided by plausibility </p><p></p><p>This wasn't sandbox game, but in my mafia RPG, I gave prisons different ratings of security to deal with players trying to escape. Even outside sandbox play, it isn't something I would just make happen</p></blockquote><p></p>
[QUOTE="Bedrockgames, post: 9671063, member: 85555"] The jailbreak though is less plausible than the staying in prison. I am not saying it wouldn't happen in such a game, but living world sandboxes are games where there are often lasting consequences for your actions (I think Arbiter of Worlds does a great job laying out a case for this). If the Gm stepped in and had them broken out, I think that could raise eyebrows in many campaigns. Plausible doesn't mean can happen. It means most likely. And if there are situations where there are lesser possibilities, then many GMs are going to roll. Or they let the players try to engineer their own breakout (but that is played out if it happens). If the whole party is in jail, the campaign might skip to when they are released, or they might start playing new characters. I am not saying breakouts can't happen, I am just saying that in the context of a living world sandbox, a jailbreak that is clearly being done to escape the potential of players being stuck in jail, will come off as artificial and not as guided by plausibility This wasn't sandbox game, but in my mafia RPG, I gave prisons different ratings of security to deal with players trying to escape. Even outside sandbox play, it isn't something I would just make happen [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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