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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AlViking" data-source="post: 9671095" data-attributes="member: 6906980"><p>I, and as far as I can tell, everyone else has stated that they take into consideration what will be interesting along with everything else. It's not like we can physically measure that we have 20 grams of plausibility versus 15 grams of interesting versus 22 grams of some idea I just came up with that would be really cool. Typically I think of options that would be fun and interesting and then weigh that against plausibility and continuity. Consistency and continuity of the fiction along with long term possibilities matter more than what will be beneficial to the characters.</p><p></p><p></p><p></p><p>If they sat in jail for weeks and months, I'd just narrate those weeks and months perhaps with a few minutes of RP about being in prison depending on the group. If the characters have NPC allies that would be able and willing to break them out of prison, that is also a possible option. If the characters are in a fight with a tyrannical government and they've gone out of their way to gain allies, it might make sense. Even a mysterious benefactor could be an interesting twist especially if there is no dramatic jailbreak, they just get woken up in the middle of the night to find their cell door unlocked, the guards asleep and their equipment in the hall. It sets up an interesting mystery. That mysterious benefactor could be some evil NPC just hoping to use the characters because there are factions fighting for control of the crown and would most likely be one of the factions I had in my notes.</p><p></p><p>But again, there is no scientific formula here. They aren't going to be set free just because the leader of the kingdom changes their mind unless I previously decided that the ruler is known for chaotic and inconsistent decisions. </p><p></p><p></p><p></p><p>Like I said, there would never be hours of play just sitting in jail. There might be hours of RP as the players mix and mingle with the inmates, struggle to survive a cutthroat prison or what not but it's just silly to argue that a GM would make people sit around the table staring at each other for hours on end.</p></blockquote><p></p>
[QUOTE="AlViking, post: 9671095, member: 6906980"] I, and as far as I can tell, everyone else has stated that they take into consideration what will be interesting along with everything else. It's not like we can physically measure that we have 20 grams of plausibility versus 15 grams of interesting versus 22 grams of some idea I just came up with that would be really cool. Typically I think of options that would be fun and interesting and then weigh that against plausibility and continuity. Consistency and continuity of the fiction along with long term possibilities matter more than what will be beneficial to the characters. If they sat in jail for weeks and months, I'd just narrate those weeks and months perhaps with a few minutes of RP about being in prison depending on the group. If the characters have NPC allies that would be able and willing to break them out of prison, that is also a possible option. If the characters are in a fight with a tyrannical government and they've gone out of their way to gain allies, it might make sense. Even a mysterious benefactor could be an interesting twist especially if there is no dramatic jailbreak, they just get woken up in the middle of the night to find their cell door unlocked, the guards asleep and their equipment in the hall. It sets up an interesting mystery. That mysterious benefactor could be some evil NPC just hoping to use the characters because there are factions fighting for control of the crown and would most likely be one of the factions I had in my notes. But again, there is no scientific formula here. They aren't going to be set free just because the leader of the kingdom changes their mind unless I previously decided that the ruler is known for chaotic and inconsistent decisions. Like I said, there would never be hours of play just sitting in jail. There might be hours of RP as the players mix and mingle with the inmates, struggle to survive a cutthroat prison or what not but it's just silly to argue that a GM would make people sit around the table staring at each other for hours on end. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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