Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9671663" data-attributes="member: 23751"><p>I think you are correct that no one here is going to make them play through hours of "you can't escape the jail cell." More likely, if the more plausible scenario of, "You can't escape, it will be weeks until trial" happens, the DM is going to quickly narrate the passage of time. It's just as realistic as playing it out for hours, but with 100% less boring.</p><p></p><p>How I would run such a scenario is this. If there is a slightly less, but still very plausible chance of allies staging a jail break, I will determine how likely that is. Since you've stated it's only slightly less than the very plausible, "you can't escape," I'd assign something like an 80% chance of them trying to stage the jailbreak. </p><p></p><p>I'd also ask the PCs what they are doing. Usually they will investigate the cell, the guards' habits and schedules, etc. and they might try to break out themselves, in which case there would be time involved in planning, roleplay, etc. and that might indeed take hours, but it's not going to be hours of sitting there staring at walls because they can't escape.</p><p></p><p>If I roll an 80 or less on the percentile dice, I will figure out how long until they show up to break the PCs out. If they show up before the PCs attempt to escape or the players have told me that they aren't attempting to escape, I'd call for a perception check to see if the group wakes up when the allies first show up and try to signal them, or if they are sleeping deeply and it takes more time and effort to wake the group up, which comes with added risk of detection. Then we'd roleplay the attempted jailbreak and it would work or it wouldn't depending on how it all played out.</p><p></p><p>If they attempt to escape before the allies show up, all of that fun would happen and they would escape or not, and maybe get moved to a different cell, or who knows what else. If they don't escape, it could foil the jailbreak by accident.</p><p></p><p>If I roll an 81-00, the allies think it too risky to attempt a jailbreak. Now, there might be other factors that are in play as well. Perhaps the group is friends with the Sheriff and he comes to them one night and says something like, "I spoke with the Mayor and he has agreed to let you go, but you will have to leave town immediately and not return. I'm sorry my friends, it was all I could do." or something similar.</p><p></p><p>If nothing else is going to happen, though, and the players have decided to have the trial, I'm going to fast forward to the trial date and we will roleplay from there.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9671663, member: 23751"] I think you are correct that no one here is going to make them play through hours of "you can't escape the jail cell." More likely, if the more plausible scenario of, "You can't escape, it will be weeks until trial" happens, the DM is going to quickly narrate the passage of time. It's just as realistic as playing it out for hours, but with 100% less boring. How I would run such a scenario is this. If there is a slightly less, but still very plausible chance of allies staging a jail break, I will determine how likely that is. Since you've stated it's only slightly less than the very plausible, "you can't escape," I'd assign something like an 80% chance of them trying to stage the jailbreak. I'd also ask the PCs what they are doing. Usually they will investigate the cell, the guards' habits and schedules, etc. and they might try to break out themselves, in which case there would be time involved in planning, roleplay, etc. and that might indeed take hours, but it's not going to be hours of sitting there staring at walls because they can't escape. If I roll an 80 or less on the percentile dice, I will figure out how long until they show up to break the PCs out. If they show up before the PCs attempt to escape or the players have told me that they aren't attempting to escape, I'd call for a perception check to see if the group wakes up when the allies first show up and try to signal them, or if they are sleeping deeply and it takes more time and effort to wake the group up, which comes with added risk of detection. Then we'd roleplay the attempted jailbreak and it would work or it wouldn't depending on how it all played out. If they attempt to escape before the allies show up, all of that fun would happen and they would escape or not, and maybe get moved to a different cell, or who knows what else. If they don't escape, it could foil the jailbreak by accident. If I roll an 81-00, the allies think it too risky to attempt a jailbreak. Now, there might be other factors that are in play as well. Perhaps the group is friends with the Sheriff and he comes to them one night and says something like, "I spoke with the Mayor and he has agreed to let you go, but you will have to leave town immediately and not return. I'm sorry my friends, it was all I could do." or something similar. If nothing else is going to happen, though, and the players have decided to have the trial, I'm going to fast forward to the trial date and we will roleplay from there. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top