Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 9672807" data-attributes="member: 42582"><p>You?</p><p></p><p>It sounds to me like they <em>had</em> the encounter.</p><p></p><p>Looking through Gygax's PHB, p 101 describes the basic structure of play like this:</p><p></p><p style="margin-left: 20px">Your Dungeon Master will have carefully prepared a map of the place you and your party are to enter, a map showing all outstanding features of the place, with numbers and/or letters to key</p> <p style="margin-left: 20px">encounter/special interest areas.</p><p></p><p>The next page, in the context of <em>movement outdoors</em>, says that "When an encounter occurs, the movement rate is handled in the same manner as combat movement in the dungeon." (The point of htis remark is to draw a contrast with the use of miles per day as the basic movement rate outdoors.) The same page then notes that</p><p></p><p style="margin-left: 20px">Characters can be surprised just as creatures they encounter can. Noise and light can negate chances for surprise with respect to characters or creatures they encounter.</p><p></p><p>And then p 103 has a heading "Traps, Tricks and Encounters" with a sub-heading "Encounters":</p><p></p><p style="margin-left: 20px">During the course of an adventure, you will undoubtedly come across various forms of traps and tricks, as well as encounter monsters of one sort or another. While your DM will spend considerable time and effort to make all such occurrences effective, you and your fellow players must do everything within your collective power to make them harmless, unsuccessful or profitable. On the other hand, you must never allow preparedness and caution to slow your party and make it ineffective in adventuring. By dealing with each category here, the best approach to negating the threat of a trap, trick, or encounter can be developed. . . .</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Encounters:</strong> A "monster" can be a kindly wizard or a crazed dwarf, a friendly brass dragon or a malicious manticore. Such are the possibilities of encounters in dungeon, wilderness, or town. Chance meetings are known as encounters with wandering monsters. Finding a creature where it has been placed by the referee is usually referred to as a set encounter.</p><p></p><p>Over the next few pages, the term occurs again being used in a more-or-less natural sense to describe meetings between the PCs and other beings.</p><p></p><p>There is no reference to "bypassing" an encounter, but in the context of this game, that language would suggest that (i) the GM had prepared/placed a "set encounter", and (ii) that the players, as their PCs, were able to avoid or go around that area.</p><p></p><p>If there is no map-and-key resolution, then what does it even mean for the GM to <em>position a gang of toughs in front of the PCs</em>? I mean, you could tell the players that their PCs see a gang of toughs in front of them: but that <em>is</em> a situation/threat/encounter that the players (via their PCs) now have to respond to.</p><p></p><p>This a description of the fiction. But at the table, what is happening? In Gygax's D&D, you seem to be describing a wandering monster encounter, where the player/PC achieves surprise, and hence is able to avoid without needing to roll.</p><p></p><p>For this to occur as a "set encounter", the GM would have to have made a decision to narrate this particular event. And then to have implemented that decision. It's not at all clear that it can even fit into Gygax's framework for encounters, given that it seems not to be tied to a particular place on the map.</p><p></p><p>Anticipated or foreseeable/foreseen by whom? The general impression I'm getting is <em>the GM</em> but perhaps also <em>the players</em> because of what the GM has told them. But how is the GM working out that this encounter is anticipated/foreseeable? To me it seems to be linked to some sort of prep.</p><p></p><p>See above for how "encounter" was used in Gygax's PHB. An encounter is either (i) an event that occurs (ie the PCs encounter someone) or (ii) a GM prep of an incipient event, typically something in a room/location that the PCs might (but need not) explore.</p><p></p><p>This is why I have suggested that the idea of "bypassing" an encounter seems closely connected to map-and-key style prep and adjudication.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9672807, member: 42582"] You? It sounds to me like they [I]had[/I] the encounter. Looking through Gygax's PHB, p 101 describes the basic structure of play like this: [indent]Your Dungeon Master will have carefully prepared a map of the place you and your party are to enter, a map showing all outstanding features of the place, with numbers and/or letters to key encounter/special interest areas.[/indent] The next page, in the context of [I]movement outdoors[/I], says that "When an encounter occurs, the movement rate is handled in the same manner as combat movement in the dungeon." (The point of htis remark is to draw a contrast with the use of miles per day as the basic movement rate outdoors.) The same page then notes that [indent]Characters can be surprised just as creatures they encounter can. Noise and light can negate chances for surprise with respect to characters or creatures they encounter.[/indent] And then p 103 has a heading "Traps, Tricks and Encounters" with a sub-heading "Encounters": [indent]During the course of an adventure, you will undoubtedly come across various forms of traps and tricks, as well as encounter monsters of one sort or another. While your DM will spend considerable time and effort to make all such occurrences effective, you and your fellow players must do everything within your collective power to make them harmless, unsuccessful or profitable. On the other hand, you must never allow preparedness and caution to slow your party and make it ineffective in adventuring. By dealing with each category here, the best approach to negating the threat of a trap, trick, or encounter can be developed. . . . [B]Encounters:[/B] A "monster" can be a kindly wizard or a crazed dwarf, a friendly brass dragon or a malicious manticore. Such are the possibilities of encounters in dungeon, wilderness, or town. Chance meetings are known as encounters with wandering monsters. Finding a creature where it has been placed by the referee is usually referred to as a set encounter.[/indent] Over the next few pages, the term occurs again being used in a more-or-less natural sense to describe meetings between the PCs and other beings. There is no reference to "bypassing" an encounter, but in the context of this game, that language would suggest that (i) the GM had prepared/placed a "set encounter", and (ii) that the players, as their PCs, were able to avoid or go around that area. If there is no map-and-key resolution, then what does it even mean for the GM to [I]position a gang of toughs in front of the PCs[/I]? I mean, you could tell the players that their PCs see a gang of toughs in front of them: but that [I]is[/I] a situation/threat/encounter that the players (via their PCs) now have to respond to. This a description of the fiction. But at the table, what is happening? In Gygax's D&D, you seem to be describing a wandering monster encounter, where the player/PC achieves surprise, and hence is able to avoid without needing to roll. For this to occur as a "set encounter", the GM would have to have made a decision to narrate this particular event. And then to have implemented that decision. It's not at all clear that it can even fit into Gygax's framework for encounters, given that it seems not to be tied to a particular place on the map. Anticipated or foreseeable/foreseen by whom? The general impression I'm getting is [I]the GM[/I] but perhaps also [I]the players[/I] because of what the GM has told them. But how is the GM working out that this encounter is anticipated/foreseeable? To me it seems to be linked to some sort of prep. See above for how "encounter" was used in Gygax's PHB. An encounter is either (i) an event that occurs (ie the PCs encounter someone) or (ii) a GM prep of an incipient event, typically something in a room/location that the PCs might (but need not) explore. This is why I have suggested that the idea of "bypassing" an encounter seems closely connected to map-and-key style prep and adjudication. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[rant]The conservatism of D&D fans is exhausting.
Top