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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9672825" data-attributes="member: 29398"><p>That would rather blow up the whole "what's around the next corner" exploration piece, which is IMO and IME a key element of dungeon crawling.</p><p></p><p>Fairly recently I ran an adventure where the players did get the map in advance...or what they thought was the map. The premise was that due to some divine instructions they were going to a very well-known local adventuring site, a set of old ruins so well picked over that it is nowadays used as an informal get-your-feet-wet site for brand new neophyte adventurers.</p><p></p><p>Needless to say, getting a map of the site in advance was trivially easy, as parties had been bringing maps of the place back for decades. And the map the PCs got was perfectly accurate...as far as it went.</p><p></p><p>What they didn't know was that about 2/3 of the actual site was secret, below the "training ground" bits; the sort of thing neophytes would never find but a powerful lot like these PCs probably would, and eventually did. It also greatly helped that by sheer luck they had a Zeus Cleric along, as the site was - before it was ruined - originally built as a Zeus temple and monastery.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9672825, member: 29398"] That would rather blow up the whole "what's around the next corner" exploration piece, which is IMO and IME a key element of dungeon crawling. Fairly recently I ran an adventure where the players did get the map in advance...or what they thought was the map. The premise was that due to some divine instructions they were going to a very well-known local adventuring site, a set of old ruins so well picked over that it is nowadays used as an informal get-your-feet-wet site for brand new neophyte adventurers. Needless to say, getting a map of the site in advance was trivially easy, as parties had been bringing maps of the place back for decades. And the map the PCs got was perfectly accurate...as far as it went. What they didn't know was that about 2/3 of the actual site was secret, below the "training ground" bits; the sort of thing neophytes would never find but a powerful lot like these PCs probably would, and eventually did. It also greatly helped that by sheer luck they had a Zeus Cleric along, as the site was - before it was ruined - originally built as a Zeus temple and monastery. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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