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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Umbran" data-source="post: 9672912" data-attributes="member: 177"><p>Well, I have enjoyed playing it a lot. If you like Fate, but want it a little cruncher than normal, this might be a good game for you.</p><p></p><p>It was published in 2010, so its lore covers up to somewhere around <em>Small Favor</em> or <em>Turn Coat</em>, the 10th or 11th book in the series.</p><p></p><p>Butcher, a gamer himself, was involved in the writing, and there's a conceit that Billy (the dorky werewolf, who is a RPG player, canonically) is behind the game's creation, and there are a lot of margin comments from Billy, Harry, and Bob, which are often informative and usually amusing. For example, on the OGL page, there's a comment in Harry's font, "Hmm... Not as bad as the Accords themselves, but still pretty heady stuff, William."</p><p></p><p>They've added some rules depth beyond standard Fate, especially around magic and wizardry, specifically, so that can be a plus for some. There's some basic templates for lots of different types of characters to help character generation.</p><p></p><p>The game assumes that you are playing in Harry's world, but not in his Chicago, specifically. There's a sort of Session Zero minigame/exercise in which the players help choose what city they are in, and what the major forces, faction, antagonists, and features of the place are, which we had a lot of fun with.</p><p></p><p>(Edit to add: If you want to play in Harry's Chicago, they have a separate book detailing that setting.)</p><p></p><p>I would totally play it again.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9672912, member: 177"] Well, I have enjoyed playing it a lot. If you like Fate, but want it a little cruncher than normal, this might be a good game for you. It was published in 2010, so its lore covers up to somewhere around [I]Small Favor[/I] or [I]Turn Coat[/I], the 10th or 11th book in the series. Butcher, a gamer himself, was involved in the writing, and there's a conceit that Billy (the dorky werewolf, who is a RPG player, canonically) is behind the game's creation, and there are a lot of margin comments from Billy, Harry, and Bob, which are often informative and usually amusing. For example, on the OGL page, there's a comment in Harry's font, "Hmm... Not as bad as the Accords themselves, but still pretty heady stuff, William." They've added some rules depth beyond standard Fate, especially around magic and wizardry, specifically, so that can be a plus for some. There's some basic templates for lots of different types of characters to help character generation. The game assumes that you are playing in Harry's world, but not in his Chicago, specifically. There's a sort of Session Zero minigame/exercise in which the players help choose what city they are in, and what the major forces, faction, antagonists, and features of the place are, which we had a lot of fun with. (Edit to add: If you want to play in Harry's Chicago, they have a separate book detailing that setting.) I would totally play it again. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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