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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="AnotherGuy" data-source="post: 9672957" data-attributes="member: 7029930"><p>Okay.</p><p>Please explain how you view sneaking past the defenders is not avoiding/bypassing the encounters with the defenders?</p><p></p><p></p><p>No one mentioned anything about in-the-fiction. This is you reframing the conversation.</p><p></p><p></p><p>There is no <strong>need</strong> for anything. Again this is a reframe of the conversation.</p><p>The entire conversation about bypassing encounters happened when the [USER=6906980]@AlViking[/USER] mentioned the PCs bypassed the encounter etc. and then you commented that you did not understand the term bypassing the encounter.</p><p>The conversation was not about the in-fiction conversation between characters or about any <strong>need</strong>. These are all your inputs.</p><p>I'm curious as to why you keep reframing the conversation to this narrative.</p><p></p><p></p><p>Correct. There was an expectation by the GM that these encounters would take place. They didn't thus the PCs bypassed them to achieve their goal.</p><p></p><p></p><p>Common parlance would use avoided/bypassed the encounter as opposed to <em>they didn't happen</em> which is vague and non-descript.</p><p>Why didn't the encounters happen? Did the players not show up for the session? Did you run a different adventure? Were you sick and did you cancel the session? You see these are all valid reasons as to why the encounters didn't happen, and yet they fall short whereas the PC bypassed/avoided the encounter is far more specific. </p><p></p><p></p><p>My perception of the term <em>scene-framing</em> are snapshots of a scene presented by the GM followed by a roleplaying resolution.</p><p></p><p>GM: Scene-frames</p><p>Table: Resolves</p><p>GM moves the story forward Scene-frames the next scene</p><p>Table: Resolves</p><p>...and so on</p><p>At least that is how I envision it when someone says they scene-frame.</p><p></p><p>The way I run a dungeon I would not describe it as scene-framing. There would be constant dialogue between GM and players as the PCs progressed through the dungeon building <em>organically</em> on the shared imagination with many of the elements within the fiction traditionally built on by the GM.</p></blockquote><p></p>
[QUOTE="AnotherGuy, post: 9672957, member: 7029930"] Okay. Please explain how you view sneaking past the defenders is not avoiding/bypassing the encounters with the defenders? No one mentioned anything about in-the-fiction. This is you reframing the conversation. There is no [B]need[/B] for anything. Again this is a reframe of the conversation. The entire conversation about bypassing encounters happened when the [USER=6906980]@AlViking[/USER] mentioned the PCs bypassed the encounter etc. and then you commented that you did not understand the term bypassing the encounter. The conversation was not about the in-fiction conversation between characters or about any [B]need[/B]. These are all your inputs. I'm curious as to why you keep reframing the conversation to this narrative. Correct. There was an expectation by the GM that these encounters would take place. They didn't thus the PCs bypassed them to achieve their goal. Common parlance would use avoided/bypassed the encounter as opposed to [I]they didn't happen[/I] which is vague and non-descript. Why didn't the encounters happen? Did the players not show up for the session? Did you run a different adventure? Were you sick and did you cancel the session? You see these are all valid reasons as to why the encounters didn't happen, and yet they fall short whereas the PC bypassed/avoided the encounter is far more specific. My perception of the term [I]scene-framing[/I] are snapshots of a scene presented by the GM followed by a roleplaying resolution. GM: Scene-frames Table: Resolves GM moves the story forward Scene-frames the next scene Table: Resolves ...and so on At least that is how I envision it when someone says they scene-frame. The way I run a dungeon I would not describe it as scene-framing. There would be constant dialogue between GM and players as the PCs progressed through the dungeon building [I]organically[/I] on the shared imagination with many of the elements within the fiction traditionally built on by the GM. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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