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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="EzekielRaiden" data-source="post: 9672999" data-attributes="member: 6790260"><p>I have. Several times.</p><p></p><p>Party meets in a tavern. GM describes the tavern and notes that one of the patrons is an old man with one arm. This is understood by many old-school GMs as <em>ample</em> information for the party to know that the old man with one arm is an essential source of information that cannot be ignored. I--if I had not been <em>explicitly</em> told this by such GMs--would never have seen it as such, and would just have interpreted that old man as colorful background, a cool bit of set-dressing. These GMs have explicitly informed me that failing to talk to the one-armed old man would be a major--likely fatal--mistake.</p><p></p><p></p><p>Wait, really?</p><p></p><p>Genuinely hold the phone here. I thought this level of collaboration was absolutely, positively unacceptable under <em>any</em> circumstances. Is that not the case?</p><p></p><p></p><p>I mean I don't really have a very high opinion of "a menu of choices" as being the kind of sandbox folks here have insisted upon, but alright I guess. What does "encourage Q&A" mean? Like what do you <em>do</em> to do that? (This, at the very least, is something that would be personally, directly useful <em>to me</em>, because I have a player who profoundly struggles with brain-locks-up issues during play. Like I describe the scene and a potential problem to be resolved and half the time he genuinely cannot think of ANYTHING to say. At all, period--zip zero zilch nada, brain completely empty. When he <em>does</em> have ideas, they're great! But he locks up so often it can be a challenge to run the game for him, so <em>literally ANYTHING</em> you can tell me about how to encourage Q&A would be incredibly useful to me.)</p><p></p><p></p><p>I was given to understand this was too much limitation, by a pretty significant degree. Is that not the case?</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9672999, member: 6790260"] I have. Several times. Party meets in a tavern. GM describes the tavern and notes that one of the patrons is an old man with one arm. This is understood by many old-school GMs as [I]ample[/I] information for the party to know that the old man with one arm is an essential source of information that cannot be ignored. I--if I had not been [I]explicitly[/I] told this by such GMs--would never have seen it as such, and would just have interpreted that old man as colorful background, a cool bit of set-dressing. These GMs have explicitly informed me that failing to talk to the one-armed old man would be a major--likely fatal--mistake. Wait, really? Genuinely hold the phone here. I thought this level of collaboration was absolutely, positively unacceptable under [I]any[/I] circumstances. Is that not the case? I mean I don't really have a very high opinion of "a menu of choices" as being the kind of sandbox folks here have insisted upon, but alright I guess. What does "encourage Q&A" mean? Like what do you [I]do[/I] to do that? (This, at the very least, is something that would be personally, directly useful [I]to me[/I], because I have a player who profoundly struggles with brain-locks-up issues during play. Like I describe the scene and a potential problem to be resolved and half the time he genuinely cannot think of ANYTHING to say. At all, period--zip zero zilch nada, brain completely empty. When he [I]does[/I] have ideas, they're great! But he locks up so often it can be a challenge to run the game for him, so [I]literally ANYTHING[/I] you can tell me about how to encourage Q&A would be incredibly useful to me.) I was given to understand this was too much limitation, by a pretty significant degree. Is that not the case? [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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