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[rant]The conservatism of D&D fans is exhausting.
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<blockquote data-quote="Lanefan" data-source="post: 9673350" data-attributes="member: 29398"><p>If the NPCs in the tavern were the only possible source of this information then sure, one can't blame the players for not interacting with what otherwise might have seemed a bunch of randos in a pub.</p><p></p><p>If, however, the info was potentially and relatively easily available from various sources but the players couldn't be bothered with info-gathering* and instead just plowed on in, then I'd say their failure is on them.</p><p></p><p>Most such situations fall somewhere between these two examples - the info is available but there might be a bit of player-side in-character work required to get it...or, as was the case in your example, painful trial and error will do as well.</p><p></p><p>* - I've DMed these players in the past. Roaring fun all round. Lots of rolling-up of new characters, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>You're right on this one. There's a fine line between making sure something is mentioned in narration (or boxed text) while not pushing it front-and-centre. Which means in practice IME giving a broad overview narration first and then further detailing only the specific elements the players ask about, if any.</p><p></p><p>I'm fine if they miss things through not investigating further (or at all), even to the point of their being unable to progress further. I'd prefer that.......</p><p></p><p>.....over this.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9673350, member: 29398"] If the NPCs in the tavern were the only possible source of this information then sure, one can't blame the players for not interacting with what otherwise might have seemed a bunch of randos in a pub. If, however, the info was potentially and relatively easily available from various sources but the players couldn't be bothered with info-gathering* and instead just plowed on in, then I'd say their failure is on them. Most such situations fall somewhere between these two examples - the info is available but there might be a bit of player-side in-character work required to get it...or, as was the case in your example, painful trial and error will do as well. * - I've DMed these players in the past. Roaring fun all round. Lots of rolling-up of new characters, though. :) You're right on this one. There's a fine line between making sure something is mentioned in narration (or boxed text) while not pushing it front-and-centre. Which means in practice IME giving a broad overview narration first and then further detailing only the specific elements the players ask about, if any. I'm fine if they miss things through not investigating further (or at all), even to the point of their being unable to progress further. I'd prefer that....... .....over this. [/QUOTE]
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[rant]The conservatism of D&D fans is exhausting.
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